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<blockquote data-quote="Minigiant" data-source="post: 6429470" data-attributes="member: 63508"><p>Combat wise, archer hunter rangers are the killer death machines like they were in 4th except they can heal themselves in combat now. Melee hunter rangers okay but squishy. And beastmasters take a lot of work to run and are weak if you don't plan ahead.</p><p></p><p>Skillwise, they are 3rd best in number after rogues and bards. Favored Enemy is a skill bonus now and is great if your DM helps you out or have a themed campaign. It's useless if you have a kitchen sink game though.</p><p></p><p>Spell wise, the ranger has great spells. Best core spell list for the class in any edition. The issue is that they all compete for the same spell slots and spells known. You'll get "wizard regret" and always wish you had access to a certain spell. </p><p></p><p>Overall rangers are good in themed campaigns and wilderness campaign and lose a LOT if you aren't in one. You can mitigate this by being an archer ranger.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6429470, member: 63508"] Combat wise, archer hunter rangers are the killer death machines like they were in 4th except they can heal themselves in combat now. Melee hunter rangers okay but squishy. And beastmasters take a lot of work to run and are weak if you don't plan ahead. Skillwise, they are 3rd best in number after rogues and bards. Favored Enemy is a skill bonus now and is great if your DM helps you out or have a themed campaign. It's useless if you have a kitchen sink game though. Spell wise, the ranger has great spells. Best core spell list for the class in any edition. The issue is that they all compete for the same spell slots and spells known. You'll get "wizard regret" and always wish you had access to a certain spell. Overall rangers are good in themed campaigns and wilderness campaign and lose a LOT if you aren't in one. You can mitigate this by being an archer ranger. [/QUOTE]
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