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<blockquote data-quote="Minigiant" data-source="post: 6446451" data-attributes="member: 63508"><p>I think one of the things that hurt spell less ranger is the return to the crazy side of D&D. Most fast crazy magic.</p><p></p><p>Basically the upper limits of the weird part of D&D reappered. This put a strain on the usefulness of a tracker where dragons can fly way and leave no tracks, an outdoorsman when scaly raiders can leap from the depths, or a warden in world with fire breathers, poisonous fangs, giants of a dozen feet in height, and enemies who can blind with magic.</p><p></p><p>So the only option were to weaken active magic so the ranger could just be a fighter variant, keep the magic how it was and buff ranger martial prowess to exactly of the fighter and barbarian, or give them magic spells.</p><p></p><p>5e did it the good way by giving rangers the spells they need earlier and not at the very end when such magic have be outclassed by the challenges. At least they are not scroll hoarders and wand wavers again.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6446451, member: 63508"] I think one of the things that hurt spell less ranger is the return to the crazy side of D&D. Most fast crazy magic. Basically the upper limits of the weird part of D&D reappered. This put a strain on the usefulness of a tracker where dragons can fly way and leave no tracks, an outdoorsman when scaly raiders can leap from the depths, or a warden in world with fire breathers, poisonous fangs, giants of a dozen feet in height, and enemies who can blind with magic. So the only option were to weaken active magic so the ranger could just be a fighter variant, keep the magic how it was and buff ranger martial prowess to exactly of the fighter and barbarian, or give them magic spells. 5e did it the good way by giving rangers the spells they need earlier and not at the very end when such magic have be outclassed by the challenges. At least they are not scroll hoarders and wand wavers again. [/QUOTE]
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