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The Ranger
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<blockquote data-quote="steeldragons" data-source="post: 6446812" data-attributes="member: 92511"><p>Always! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p></p><p></p><p>Ok cool. I am not familiar with OD&D. So that was informative. Thanks.</p><p></p><p>"Got to be a massive spell caster"...beyond 8th level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Did you gain cleric spells at 8th as an 8th level cleric? If so, then yeah, that would be massive! As a 4th level cleric? Not so much. But still useful. Or was it 1 1st level spell? In which case you would have to be 13/14th level+ to possibly be a "massive spellcaster*."</p><p></p><p>*<span style="font-size: 9px">In this instance I am defining massive spellcaster as having 3rd+ level spells.</span></p><p></p><p>Either way, there's <em>another </em>example of an edition of D&D [accepting the Strategic Review as canon for OD&D] in which the ranger didn't get spells until 8th and by <em>17th</em> had suitable magics that might not be useless against "high level" threats/situations.</p><p></p><p>This seems to only further support my point.</p><p></p><p>How many campaigns -of actual play from level 1- ranged up into the mid-teens in those days? Sure, I played in some high level games. Not necessarily campaigns, but one shots or short adventures...like, "Let's make up some high level PCs and spend a few sessions playing Tomb of Horrors or QotDP". But getting from 1 to 17, I did not, personally, experience. I believe 15th was the highest I ever played straight through and from what I've seen here in threads about this topic [how high did you actually play to?], that's a fairly average experience for BECM & 1e times. Playing from 1 to over [if even <em>to</em>] 17, not so much.</p><p></p><p>So, again, a PC starting from level 1 had to go through <em>7 full levels of no casting</em> before getting their 1 first spell at level 8.<em> If </em>you continued play with that PC up to 14th level, then you got to be a spellcasting ranger for half of your "career." And then, obviously, that % declined the higher the level you continued on to.</p><p></p><p>How many games did that? How many games, from OD&D-2e, were levels 1-7? or 1-10 or 4-12? You got a little sprinkling of magic for a few levels at the tail end of your campaign...it was nice. A few little tricks you had mastered. Cool beans all around. But certainly not enough to make spellcasting a default motis operandi.</p><p></p><p>Spellcasting was something the ranger received <em>eventually.</em> No one is disputing that.</p><p></p><p>The dispute is in taking that "base/original" and teasing it out to "rangers should have spellcasting all of the time" rather than teasing it out in the other [more sensible to my mind] direction of "rangers should not have spellcasting at all -like fighters, like rogues- with a subclass and/or feat option to add it in later -like the fighter, like the rogue- for the PCs who want their rangers to have spells."</p><p></p><p>Spellcasting for rangers, as I've always understood it [and maybe someone with access to publication from those responsible might have an actual site/quote to share], was introduced to allow the PC to emulate the "healing hands" of Aragorn (and I think there was one or two other minor magical <em>seeming</em> abilities, as Tolkien is decidedly sparse in the use of actual "spells")...working off the mythological concept of a <em>king </em>having healing powers and being <em>directly </em>responsible for and capable of influencing the health and well-being<em> of the land</em> over which they ruled. </p><p></p><p>Just as Aragorn's use of the palantir was translated into D&D as rangers being allowed to use crystal balls (and other scrying magics). It was something, originally, only "magic-users" could do. So a lil' sprinkle of MU was added to the class.</p><p></p><p>Going from those roots to "<em>the point of the ranger</em> is to be a spellcasting fighter"is a <em>huge </em> leap/gap. </p><p></p><p>It simply wasn't...and, as I've been asserting, "should not be." I never heard of anyone choosing to be a ranger because they'd have a few low level spells around level 10. No one said "I want a<em> spellcasting fighter</em>. Ah! Ranger. That's the stuff!"</p><p></p><p>So, as my original and previous posts state and support, 5e missed the mark by defaulting the <em>base </em>ranger to spell use from level 1. [HA! Ranger..."missed the mark." hahaha. hahhhI appreciate unintended wordplay.]</p><p></p><p>I'm not going to loose sleep over it. The Ranger as presented in 5e is certainly playable. It is simply not "the ranger" that I would have expected or preferred, given how well they did with some of the other original classes.</p><p></p><p>Happy Sunday all.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6446812, member: 92511"] Always! :cool: Ok cool. I am not familiar with OD&D. So that was informative. Thanks. "Got to be a massive spell caster"...beyond 8th level. ;) Did you gain cleric spells at 8th as an 8th level cleric? If so, then yeah, that would be massive! As a 4th level cleric? Not so much. But still useful. Or was it 1 1st level spell? In which case you would have to be 13/14th level+ to possibly be a "massive spellcaster*." *[SIZE=1]In this instance I am defining massive spellcaster as having 3rd+ level spells.[/SIZE] Either way, there's [I]another [/I]example of an edition of D&D [accepting the Strategic Review as canon for OD&D] in which the ranger didn't get spells until 8th and by [I]17th[/I] had suitable magics that might not be useless against "high level" threats/situations. This seems to only further support my point. How many campaigns -of actual play from level 1- ranged up into the mid-teens in those days? Sure, I played in some high level games. Not necessarily campaigns, but one shots or short adventures...like, "Let's make up some high level PCs and spend a few sessions playing Tomb of Horrors or QotDP". But getting from 1 to 17, I did not, personally, experience. I believe 15th was the highest I ever played straight through and from what I've seen here in threads about this topic [how high did you actually play to?], that's a fairly average experience for BECM & 1e times. Playing from 1 to over [if even [I]to[/I]] 17, not so much. So, again, a PC starting from level 1 had to go through [I]7 full levels of no casting[/I] before getting their 1 first spell at level 8.[I] If [/I]you continued play with that PC up to 14th level, then you got to be a spellcasting ranger for half of your "career." And then, obviously, that % declined the higher the level you continued on to. How many games did that? How many games, from OD&D-2e, were levels 1-7? or 1-10 or 4-12? You got a little sprinkling of magic for a few levels at the tail end of your campaign...it was nice. A few little tricks you had mastered. Cool beans all around. But certainly not enough to make spellcasting a default motis operandi. Spellcasting was something the ranger received [I]eventually.[/I] No one is disputing that. The dispute is in taking that "base/original" and teasing it out to "rangers should have spellcasting all of the time" rather than teasing it out in the other [more sensible to my mind] direction of "rangers should not have spellcasting at all -like fighters, like rogues- with a subclass and/or feat option to add it in later -like the fighter, like the rogue- for the PCs who want their rangers to have spells." Spellcasting for rangers, as I've always understood it [and maybe someone with access to publication from those responsible might have an actual site/quote to share], was introduced to allow the PC to emulate the "healing hands" of Aragorn (and I think there was one or two other minor magical [I]seeming[/I] abilities, as Tolkien is decidedly sparse in the use of actual "spells")...working off the mythological concept of a [I]king [/I]having healing powers and being [I]directly [/I]responsible for and capable of influencing the health and well-being[I] of the land[/I] over which they ruled. Just as Aragorn's use of the palantir was translated into D&D as rangers being allowed to use crystal balls (and other scrying magics). It was something, originally, only "magic-users" could do. So a lil' sprinkle of MU was added to the class. Going from those roots to "[I]the point of the ranger[/I] is to be a spellcasting fighter"is a [I]huge [/I] leap/gap. It simply wasn't...and, as I've been asserting, "should not be." I never heard of anyone choosing to be a ranger because they'd have a few low level spells around level 10. No one said "I want a[I] spellcasting fighter[/I]. Ah! Ranger. That's the stuff!" So, as my original and previous posts state and support, 5e missed the mark by defaulting the [I]base [/I]ranger to spell use from level 1. [HA! Ranger..."missed the mark." hahaha. hahhhI appreciate unintended wordplay.] I'm not going to loose sleep over it. The Ranger as presented in 5e is certainly playable. It is simply not "the ranger" that I would have expected or preferred, given how well they did with some of the other original classes. Happy Sunday all. [/QUOTE]
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