Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
The Rape of Morne [Final Update]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sepulchrave II" data-source="post: 441694" data-attributes="member: 4303"><p><strong>Answers to Some Questions</strong></p><p></p><p>Trying to keep to my promise to answer questions, here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p> </p><p></p><p>In the past I've tried using various miniatures rules, but I found them too cumbersome. Presently, I must admit its largely a 'wing-it' kind of system - I react to the strategies of the PCs wrt troop deployment, but I'm no military theorist so ultimately I can only use common sense. The <em>individual</em> actions of players (notably Eadric - to date) are very hard to translate onto the larger scheme of things: I have a selection of 'encounters' which are possible within the larger framework of the battle, and try to extrapolate from there. Moving the story forwards is obviously the driving force, and during mass combat it becomes more of a collaborative effort.</p><p></p><p>I'm really lucky, in that my players can shift perspectives very easily - between the 'DM vs Player' paradigm and the 'We need to collaborate on what happens next' paradigm. I'm not afraid of granting them the responsibility, but they understand that I can override it and veto their decisions at any time.</p><p></p><p> </p><p></p><p>That is exactly what I do: I have a map of Wyre which is around 3' x 4', with lots of different colour pins with labels attatched. Marc (Eadric's player) and I sit and look at the map and brood. </p><p></p><p>No, really, we do. Sad, isn't it? My wife thinks we're crazy.</p><p></p><p></p><p> </p><p></p><p>I don't want to give too much away - suffice to say that that drama has yet to be concluded. BTW, welcome, Guardian Andy. Glad you like the story.</p><p></p><p> </p><p></p><p>Usually we meet together - bear in mind that the backstory has been pretty important recently, and that the actual time devoted to players' actions in the last few posts has been quite small. If, say, Ortwin is in the spotlight, the other players usually just sit back and wait - a lot of the chopping and changing between scenes is because my notes run in the order that the players are active.</p><p></p><p>For a very long periods of single-player focus, there is always the Playstation for the others.</p><p></p><p> </p><p></p><p></p><p>This is complex, because this requires the kind of cosmological absolutism that I've been trying to avoid in the game.</p><p></p><p>According to Eadric, and Orthodoxy, there are various entities dwelling in the 'Unnamed Regions' between the Abyss and Hell. They are also considered to be 'Fallen,' in the same manner as demons and devils. Presumably, they didn't make it all the way to the Abyss, when the refugees rejected the Adversary's 'alternative society.'</p><p></p><p>On a connected note, one poster mentioned the idea of 'Paradigm' and wrote about the importance in the game of Mage: The Ascension. I've never played Mage, but I think I understand the similarity. I'll present five different cosmologies below - as held by the PCs, and one NPC (in this case Shomei). They are markedly different, but not necessarily mutually exclusive. They just represent different perspectives.</p><p></p><p><strong>Eadric’s Perspective</strong> in brief:</p><p></p><p>1. The Highest Reality is the Heaven of Oronthon.</p><p>2. The World of Men is the testing ground which has the potential to purify the Human soul for entrance into Heaven.</p><p>3. The Hells are the Abode of Devils, the Abyss of Demons, who were expelled from Heaven for rebelling. ‘Unnamed Regions’ stretch between them, where other fell entities lurk.</p><p>4. There are an infinity of Limbos in which other intelligences dwell – some good, some bad. Ultimately, however, they are all irrelevant. Phantoms to beguile the unfaithful, the resting places of Pagans and the unbaptized. </p><p></p><p></p><p><strong>Nwm’s Perspective</strong></p><p></p><p>The <em>Hahio</em>, the ‘Interwoven Green’ is everything that matters. It is <em>Here</em> and <em>Now</em>. It is the world around you. You and it are the same. Everything else is a promise of something which is not <em>Here and Now</em>, – why dwell on that? Look at that tree. Look at the sky. <em>It is enough!</em></p><p></p><p>Other realities? Maybe, but who cares? They are not <em>Here and Now</em></p><p></p><p><em>Uedii</em> is a convenient term, a device through which we relate to the Green. Is she real? Look at that tree – if you need to ask, <em>Then You are Not Looking!</em></p><p></p><p></p><p><strong>Mostin’s Perspective</strong></p><p></p><p>All Reality is a function of the consciousness which perceives it. Consciousness directs, shapes and informs the appearance of physicality. Consciousness may be directed by Will.</p><p></p><p>Will is cultivated through the practice of Magick.</p><p></p><p>There are billions of realities, all equally valid, all subject to Magickal Will. Consciousness has no limit. It is always moving, becoming something other than it is. </p><p></p><p>Will directs becoming, beyond good or evil, being or nonbeing, ignorance or gnosis.</p><p></p><p>I am an unlimited, transcendent, effulgent star. The Gods quake before me. So are you. The difference between us? – I realize it!</p><p></p><p></p><p><strong>Shomei’s Perspective</strong></p><p></p><p>In large part, Shomei would agree with Mostin. Note that her particular slant is oriented towards the Oronthon-Adversary duality, however.</p><p></p><p>Shomei’s <em>Becoming</em>, to use Mostin’s terminology, is based in antinomianism – i.e. a rejection of Oronthon’s ‘Law,’ and the adoption of the Adversarial ‘Law’ – to challenge, overcome, to strive against impossible odds, to be forced to fight again and again and again. To fight against Oronthon, and against one’s own ‘moral’ nature: for Shomei, mores are a societal impediment to becoming, or to self-transcendence, and must be destroyed. This requires enormous self-discipline.</p><p></p><p>Only when morality is obliterated, can the true nature of the individual be realized. Free of all conditioning, it soars. Not moral, not immoral, not even amoral. More like ‘Trans-moral’ or ‘Meta-moral.’</p><p></p><p>Such an individual acts from instinct, and is always correct in his or her actions.</p><p></p><p></p><p>Note that, in her youth, Shomei was baptized into the Orthodox church. Her rejection of that experience may be responsible in large part for her philosophy.</p><p></p><p></p><p><strong>Ortwin’s Perspective</strong></p><p></p><p>(Shrugs). Gods? Magic? I suppose they <em>can</em> be useful. But isn’t it really just a lot more trouble than it’s worth?</p><p></p><p>Now, her – that woman there – well…</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 441694, member: 4303"] [b]Answers to Some Questions[/b] Trying to keep to my promise to answer questions, here :rolleyes: In the past I've tried using various miniatures rules, but I found them too cumbersome. Presently, I must admit its largely a 'wing-it' kind of system - I react to the strategies of the PCs wrt troop deployment, but I'm no military theorist so ultimately I can only use common sense. The [I]individual[/I] actions of players (notably Eadric - to date) are very hard to translate onto the larger scheme of things: I have a selection of 'encounters' which are possible within the larger framework of the battle, and try to extrapolate from there. Moving the story forwards is obviously the driving force, and during mass combat it becomes more of a collaborative effort. I'm really lucky, in that my players can shift perspectives very easily - between the 'DM vs Player' paradigm and the 'We need to collaborate on what happens next' paradigm. I'm not afraid of granting them the responsibility, but they understand that I can override it and veto their decisions at any time. That is exactly what I do: I have a map of Wyre which is around 3' x 4', with lots of different colour pins with labels attatched. Marc (Eadric's player) and I sit and look at the map and brood. No, really, we do. Sad, isn't it? My wife thinks we're crazy. I don't want to give too much away - suffice to say that that drama has yet to be concluded. BTW, welcome, Guardian Andy. Glad you like the story. Usually we meet together - bear in mind that the backstory has been pretty important recently, and that the actual time devoted to players' actions in the last few posts has been quite small. If, say, Ortwin is in the spotlight, the other players usually just sit back and wait - a lot of the chopping and changing between scenes is because my notes run in the order that the players are active. For a very long periods of single-player focus, there is always the Playstation for the others. This is complex, because this requires the kind of cosmological absolutism that I've been trying to avoid in the game. According to Eadric, and Orthodoxy, there are various entities dwelling in the 'Unnamed Regions' between the Abyss and Hell. They are also considered to be 'Fallen,' in the same manner as demons and devils. Presumably, they didn't make it all the way to the Abyss, when the refugees rejected the Adversary's 'alternative society.' On a connected note, one poster mentioned the idea of 'Paradigm' and wrote about the importance in the game of Mage: The Ascension. I've never played Mage, but I think I understand the similarity. I'll present five different cosmologies below - as held by the PCs, and one NPC (in this case Shomei). They are markedly different, but not necessarily mutually exclusive. They just represent different perspectives. [B]Eadric’s Perspective[/B] in brief: 1. The Highest Reality is the Heaven of Oronthon. 2. The World of Men is the testing ground which has the potential to purify the Human soul for entrance into Heaven. 3. The Hells are the Abode of Devils, the Abyss of Demons, who were expelled from Heaven for rebelling. ‘Unnamed Regions’ stretch between them, where other fell entities lurk. 4. There are an infinity of Limbos in which other intelligences dwell – some good, some bad. Ultimately, however, they are all irrelevant. Phantoms to beguile the unfaithful, the resting places of Pagans and the unbaptized. [B]Nwm’s Perspective[/B] The [I]Hahio[/I], the ‘Interwoven Green’ is everything that matters. It is [I]Here[/I] and [I]Now[/I]. It is the world around you. You and it are the same. Everything else is a promise of something which is not [I]Here and Now[/I], – why dwell on that? Look at that tree. Look at the sky. [I]It is enough![/I] Other realities? Maybe, but who cares? They are not [I]Here and Now[/I] [I]Uedii[/I] is a convenient term, a device through which we relate to the Green. Is she real? Look at that tree – if you need to ask, [I]Then You are Not Looking![/I] [B]Mostin’s Perspective[/B] All Reality is a function of the consciousness which perceives it. Consciousness directs, shapes and informs the appearance of physicality. Consciousness may be directed by Will. Will is cultivated through the practice of Magick. There are billions of realities, all equally valid, all subject to Magickal Will. Consciousness has no limit. It is always moving, becoming something other than it is. Will directs becoming, beyond good or evil, being or nonbeing, ignorance or gnosis. I am an unlimited, transcendent, effulgent star. The Gods quake before me. So are you. The difference between us? – I realize it! [B]Shomei’s Perspective[/B] In large part, Shomei would agree with Mostin. Note that her particular slant is oriented towards the Oronthon-Adversary duality, however. Shomei’s [I]Becoming[/I], to use Mostin’s terminology, is based in antinomianism – i.e. a rejection of Oronthon’s ‘Law,’ and the adoption of the Adversarial ‘Law’ – to challenge, overcome, to strive against impossible odds, to be forced to fight again and again and again. To fight against Oronthon, and against one’s own ‘moral’ nature: for Shomei, mores are a societal impediment to becoming, or to self-transcendence, and must be destroyed. This requires enormous self-discipline. Only when morality is obliterated, can the true nature of the individual be realized. Free of all conditioning, it soars. Not moral, not immoral, not even amoral. More like ‘Trans-moral’ or ‘Meta-moral.’ Such an individual acts from instinct, and is always correct in his or her actions. Note that, in her youth, Shomei was baptized into the Orthodox church. Her rejection of that experience may be responsible in large part for her philosophy. [B]Ortwin’s Perspective[/B] (Shrugs). Gods? Magic? I suppose they [I]can[/I] be useful. But isn’t it really just a lot more trouble than it’s worth? Now, her – that woman there – well… [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Rape of Morne [Final Update]
Top