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*Dungeons & Dragons
The rapier in D&D
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<blockquote data-quote="Steampunkette" data-source="post: 9758716" data-attributes="member: 6796468"><p>There is a reason knights and soldiers carried swords.</p><p></p><p>And it wasn't because they were the primary weapon of the battlefield.</p><p></p><p>Once someone got too close in for a hafted weapon, you dropped it and swapped for something useful in closer quarters.</p><p></p><p>Shock of shocks.</p><p></p><p>It's almost like I'm not saying this is something that everyone should have or use, but that it's a more realistic option than reducing damage die by creature size.</p><p></p><p>Bizarre, I know! It's almost like I'm talking to a different group of people about alternatives to what they either do in their games or are considering, and not making a grand, sweeping, proclamation about what you must do in your games.</p><p></p><p>Hell. It's almost like I explicitly stated, in the section you quoted, that this isn't something that you'd put into a whole edition of D&D that you're just skimming over in order to try and frame my position as something it totally isn't in order to tell me how awful and terrible such a rule would be at your table or in an ENTIRE EDITION of D&D.</p><p></p><p>Weird, that.</p><p></p><p><img src="https://www.azcentral.com/gcdn/-mm-/299959f1bcad51b54ca1d50556c3309c315e496c/c=0-80-1600-984/local/-/media/Phoenix/Phoenix/2014/11/19/635520020160086182-country.jpg?width=1200&disable=upscale&format=pjpg&auto=webp" alt="" class="fr-fic fr-dii fr-draggable " data-size="1200x678" style="" /></p><p></p><p>"Giants aren't realistic and you shouldn't treat them as if they are."</p><p></p><p>"Also if they were, people would be more like wolves fighting a moose because that would be more realistic"</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9758716, member: 6796468"] There is a reason knights and soldiers carried swords. And it wasn't because they were the primary weapon of the battlefield. Once someone got too close in for a hafted weapon, you dropped it and swapped for something useful in closer quarters. Shock of shocks. It's almost like I'm not saying this is something that everyone should have or use, but that it's a more realistic option than reducing damage die by creature size. Bizarre, I know! It's almost like I'm talking to a different group of people about alternatives to what they either do in their games or are considering, and not making a grand, sweeping, proclamation about what you must do in your games. Hell. It's almost like I explicitly stated, in the section you quoted, that this isn't something that you'd put into a whole edition of D&D that you're just skimming over in order to try and frame my position as something it totally isn't in order to tell me how awful and terrible such a rule would be at your table or in an ENTIRE EDITION of D&D. Weird, that. [IMG size="1200x678"]https://www.azcentral.com/gcdn/-mm-/299959f1bcad51b54ca1d50556c3309c315e496c/c=0-80-1600-984/local/-/media/Phoenix/Phoenix/2014/11/19/635520020160086182-country.jpg?width=1200&disable=upscale&format=pjpg&auto=webp[/IMG] "Giants aren't realistic and you shouldn't treat them as if they are." "Also if they were, people would be more like wolves fighting a moose because that would be more realistic" [/QUOTE]
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