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General Tabletop Discussion
*Dungeons & Dragons
The rapier problem
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<blockquote data-quote="Horwath" data-source="post: 8769831" data-attributes="member: 6801299"><p>the rapier in itself is not the problem.</p><p></p><p>having finesse and versatile the same value as weapon traits is more of a problem.</p><p></p><p>also 2Handed melee attacks lost 1+1/2 str mod to damage so 2d6 greatsword is not that better than 1d8 1Handed rapier.</p><p></p><p>Make longsword/battleax/warhammer 1d10 Versatile(1d12) and greatsword/greatax/maul 2d8 as obviously we will not get 1+1/2 str mod back and rapier falls into place.</p><p></p><p>and maybe classes having weapons damage difference could cut down on weapons as we would not need the simple/martial table. only one.</p><p></p><p>then rapier could have damage:</p><p>basic damage: 1d6</p><p>martial damage: 1d8</p><p></p><p>basic damage would be of all classes and martial damage for well, martial classes(all that will gain extra attack feature)</p></blockquote><p></p>
[QUOTE="Horwath, post: 8769831, member: 6801299"] the rapier in itself is not the problem. having finesse and versatile the same value as weapon traits is more of a problem. also 2Handed melee attacks lost 1+1/2 str mod to damage so 2d6 greatsword is not that better than 1d8 1Handed rapier. Make longsword/battleax/warhammer 1d10 Versatile(1d12) and greatsword/greatax/maul 2d8 as obviously we will not get 1+1/2 str mod back and rapier falls into place. and maybe classes having weapons damage difference could cut down on weapons as we would not need the simple/martial table. only one. then rapier could have damage: basic damage: 1d6 martial damage: 1d8 basic damage would be of all classes and martial damage for well, martial classes(all that will gain extra attack feature) [/QUOTE]
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The rapier problem
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