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<blockquote data-quote="Vertexx69" data-source="post: 4269859" data-attributes="member: 48854"><p><span style="color: Magenta">Thelmarose Oberith</span> is for lack of a better word, a shlub. The definitive stick in the mud, and harbinger of doom and gloom, he has absolutely no confidence in his spell casting ability (although he still uses them to devastating effect). He does however take some small pride in his prowess with the bow. Having worn out his welcome with his own family, it was suggested that travel could expand his horizons. </p><p></p><p>[sblock=Thalmarose Oberith]Name: <span style="color: Magenta">Thelmarose Oberith</span></p><p>Class: wizard (Evoker) 1 </p><p>Race: Grey Elf</p><p>Size: M</p><p>Gender: Male</p><p>Alignment: N</p><p>Deity: </p><p></p><p>Str: 8 -1 Level: 1 XP: 0</p><p>Dex: 18 +4 BAB: +0 HP: 8 (1d4+1, +3 from toad)</p><p>Con: 12 +1 Grapple: +0 </p><p>Int: 20 +5 Speed: 30' Stat Increases:</p><p>Wis: 10 +0 Init: +4 Spell Save: </p><p>Cha: 8 -1 ACP: 0 Spell Fail: 0</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +0/4 +0/4 +4 +0 +0 +0 14/22</p><p>Touch: 14 Flatfooted: 10</p><p></p><p>Spell Res: None</p><p>Dmg Red: None</p><p></p><p> Total Base Mod Misc</p><p>Fort: +1 +0 +1 --</p><p>Ref: +4 +0 +4 --</p><p>Will: +2 +2 -- --</p><p></p><p>Weapon Attack Damage Critical Range</p><p>Longbow +4 1d8+0 20/x3 100 ft.</p><p>Dagger -3/+4 1d4-1 19-20/x2 10 ft</p><p>Notes: Evocation save DCs +1.</p><p></p><p>Languages: Common, Elven, Hafling, Gnome, Draconic, Goblin, Orc</p><p></p><p>Abilities: </p><p>(will change Asterisk to <span style="color: Magenta">magenta</span> as I cast my spells)</p><p></p><p><span style="color: Magenta">Spells</span> 3+1/3+1/1</p><p>Acid Splash*, Detect Magic*</p><p>Shield*, Mage Armor*, Wall of Smoke, Identify, Magic Missile, Burning Hands*, Guiding Light, Raging Flame*</p><p>Scorching Ray<span style="color: Magenta">*</span></p><p>Specialized in Evocation (prohibited schools: Enchantment & Necromancy)</p><p></p><p>Grey Elf Traits:</p><p>-2 str, +2 dex, -2 con, +2 int</p><p>Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. </p><p>Elf base land speed is 30 feet. </p><p>Martial Weapon Proficiency with longsword, rapier, longbow & shortbow </p><p>+2 racial bonus on search, spot & listen checks</p><p>Lowlight vision </p><p>Immunity vs magic sleep effects</p><p>+2 save vs enchantments</p><p></p><p>Feats: </p><p>1 Precocious Aprentice (Scorching Ray)</p><p>- Arcane Mastery</p><p>- Spell Thematics (tiny fiery spirits dart about his form and his eyes burn with green soulfire) (Burning Hands)</p><p>- Scribe Scroll (Bonus - wizard)</p><p>- Alertness (Bonus - familiar)</p><p></p><p>Flaws: Murky-eyed & Noncombatant <a href="http://invisiblecastle.com/roller/view/1615635/" target="_blank">Flaws:5,6</a></p><p></p><p>Familiar: Toad in Familiar pouch under backpack</p><p>Skill Points: 28 Max Ranks: 4/2</p><p>Skills Total Ranks Stat Misc</p><p>Concentration +5 4 +1 --</p><p>Craft-scribe +7 2 +5 --</p><p>Decipher Script +9 2 +5 --</p><p>Know-Arcana +6 1 +5 --</p><p>Know-Planes +6 1 +5 --</p><p>Know-Nature +6 1 +5 --</p><p>Know-Nob&Roy +6 1 +5 --</p><p>Search +11 4 +5 +2</p><p>Spot +6 2 +0 +4</p><p>Listen +6 2 +0 +4</p><p>Spellcraft +11 4 +5 +2</p><p></p><p>Gear: 170g cost weight</p><p>Silver Dogwood Longbow 75g 3</p><p>Quiver X2 2g 6</p><p>Dagger 2g 1</p><p>Backpack w/familiar pouch 5g 2</p><p>Artisans outfit 1g 4</p><p>Alchemist's Fire X2 40g 2</p><p>Acid X3 30g 3</p><p>Spell component pouch 5g 2</p><p>Trail rations X4 2g 4</p><p></p><p>Total Weight:23lbs. Money: 7gp 20sp 0cp</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 26 32 115 230 575</p><p></p><p>Age: 110</p><p>Height: 6'1"</p><p>Weight: 155</p><p>Eyes: Amber</p><p>Hair: Silver</p><p>Skin: Pale[/sblock]</p><p>[sblock=Description]Thalmarose's deeply hooded golden cloak has seen better days and his dusty silver robes seems almost tarnished, but they still accent his long spun-silver hair and amber eyes quite well as he pulls back the hood revealing his very long and pale ears. The silver ashwood bow that he has had bent over his shoulder the entire trip, is in prestine condition and obviously his prized possesion. His hair is kept off his face by a series of ornate knots and braided with fine honey colored leather laces. It then flows flawlessly down his back in a cascade to just above his waist.[/sblock]</p></blockquote><p></p>
[QUOTE="Vertexx69, post: 4269859, member: 48854"] [COLOR=Magenta]Thelmarose Oberith[/COLOR] is for lack of a better word, a shlub. The definitive stick in the mud, and harbinger of doom and gloom, he has absolutely no confidence in his spell casting ability (although he still uses them to devastating effect). He does however take some small pride in his prowess with the bow. Having worn out his welcome with his own family, it was suggested that travel could expand his horizons. [sblock=Thalmarose Oberith]Name: [COLOR=Magenta]Thelmarose Oberith[/COLOR] Class: wizard (Evoker) 1 Race: Grey Elf Size: M Gender: Male Alignment: N Deity: Str: 8 -1 Level: 1 XP: 0 Dex: 18 +4 BAB: +0 HP: 8 (1d4+1, +3 from toad) Con: 12 +1 Grapple: +0 Int: 20 +5 Speed: 30' Stat Increases: Wis: 10 +0 Init: +4 Spell Save: Cha: 8 -1 ACP: 0 Spell Fail: 0 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0/4 +0/4 +4 +0 +0 +0 14/22 Touch: 14 Flatfooted: 10 Spell Res: None Dmg Red: None Total Base Mod Misc Fort: +1 +0 +1 -- Ref: +4 +0 +4 -- Will: +2 +2 -- -- Weapon Attack Damage Critical Range Longbow +4 1d8+0 20/x3 100 ft. Dagger -3/+4 1d4-1 19-20/x2 10 ft Notes: Evocation save DCs +1. Languages: Common, Elven, Hafling, Gnome, Draconic, Goblin, Orc Abilities: (will change Asterisk to [COLOR=Magenta]magenta[/COLOR] as I cast my spells) [COLOR=Magenta]Spells[/COLOR] 3+1/3+1/1 Acid Splash*, Detect Magic* Shield*, Mage Armor*, Wall of Smoke, Identify, Magic Missile, Burning Hands*, Guiding Light, Raging Flame* Scorching Ray[COLOR=Magenta]*[/COLOR] Specialized in Evocation (prohibited schools: Enchantment & Necromancy) Grey Elf Traits: -2 str, +2 dex, -2 con, +2 int Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. Elf base land speed is 30 feet. Martial Weapon Proficiency with longsword, rapier, longbow & shortbow +2 racial bonus on search, spot & listen checks Lowlight vision Immunity vs magic sleep effects +2 save vs enchantments Feats: 1 Precocious Aprentice (Scorching Ray) - Arcane Mastery - Spell Thematics (tiny fiery spirits dart about his form and his eyes burn with green soulfire) (Burning Hands) - Scribe Scroll (Bonus - wizard) - Alertness (Bonus - familiar) Flaws: Murky-eyed & Noncombatant [url=http://invisiblecastle.com/roller/view/1615635/]Flaws:5,6[/url] Familiar: Toad in Familiar pouch under backpack Skill Points: 28 Max Ranks: 4/2 Skills Total Ranks Stat Misc Concentration +5 4 +1 -- Craft-scribe +7 2 +5 -- Decipher Script +9 2 +5 -- Know-Arcana +6 1 +5 -- Know-Planes +6 1 +5 -- Know-Nature +6 1 +5 -- Know-Nob&Roy +6 1 +5 -- Search +11 4 +5 +2 Spot +6 2 +0 +4 Listen +6 2 +0 +4 Spellcraft +11 4 +5 +2 Gear: 170g cost weight Silver Dogwood Longbow 75g 3 Quiver X2 2g 6 Dagger 2g 1 Backpack w/familiar pouch 5g 2 Artisans outfit 1g 4 Alchemist's Fire X2 40g 2 Acid X3 30g 3 Spell component pouch 5g 2 Trail rations X4 2g 4 Total Weight:23lbs. Money: 7gp 20sp 0cp Lgt Med Hvy Lift Push Max Weight: 26 32 115 230 575 Age: 110 Height: 6'1" Weight: 155 Eyes: Amber Hair: Silver Skin: Pale[/sblock] [sblock=Description]Thalmarose's deeply hooded golden cloak has seen better days and his dusty silver robes seems almost tarnished, but they still accent his long spun-silver hair and amber eyes quite well as he pulls back the hood revealing his very long and pale ears. The silver ashwood bow that he has had bent over his shoulder the entire trip, is in prestine condition and obviously his prized possesion. His hair is kept off his face by a series of ornate knots and braided with fine honey colored leather laces. It then flows flawlessly down his back in a cascade to just above his waist.[/sblock] [/QUOTE]
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