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The Ravenloft Rule and D&D5; or how to control player power
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<blockquote data-quote="Remathilis" data-source="post: 6299117" data-attributes="member: 7635"><p>The problem here is the "I Win" button for Ravenloft might be very different than in, say, Eberron. </p><p></p><p>For example; turn undead. In a typical campaign, where skeletons might guard a tomb or a vampire might sulk in a graveyard, Turning isn't very important. Nice when you need it. However, if you ran a game with a lot of undead (in a horror vein) using RAW, turn undead is a "I win" button. How scary is Strahd when you make make him run like a girl? Think the burgomaster is a vampire? Offer "a blessing" to him and TURN; if he runs, your hunch confirmed. </p><p></p><p>Likewise, it was hard to keep a "gothic" feeling of powerlessness when your 3e PCs were taking Hunter of the Dead, Radiant Servant of Pelor, and using item creation feats to make undead bane weapons. In a normal game, hyper-specializing on one type of monster is stupid; in RL, Favored Enemy: Undead is a given...</p><p></p><p>I just wonder that, unlike the hyperbalanced 3e or 4e, will Ravenloft in Next be able to regain that feeling of powerlessness that gothic horror needs, or will it lose to a barage of feats, subclasses, and other stuff.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6299117, member: 7635"] The problem here is the "I Win" button for Ravenloft might be very different than in, say, Eberron. For example; turn undead. In a typical campaign, where skeletons might guard a tomb or a vampire might sulk in a graveyard, Turning isn't very important. Nice when you need it. However, if you ran a game with a lot of undead (in a horror vein) using RAW, turn undead is a "I win" button. How scary is Strahd when you make make him run like a girl? Think the burgomaster is a vampire? Offer "a blessing" to him and TURN; if he runs, your hunch confirmed. Likewise, it was hard to keep a "gothic" feeling of powerlessness when your 3e PCs were taking Hunter of the Dead, Radiant Servant of Pelor, and using item creation feats to make undead bane weapons. In a normal game, hyper-specializing on one type of monster is stupid; in RL, Favored Enemy: Undead is a given... I just wonder that, unlike the hyperbalanced 3e or 4e, will Ravenloft in Next be able to regain that feeling of powerlessness that gothic horror needs, or will it lose to a barage of feats, subclasses, and other stuff. [/QUOTE]
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