Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Ravenloft Rule and D&D5; or how to control player power
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ccooke" data-source="post: 6299960" data-attributes="member: 6695890"><p>I think there might be a simpler alternative to turn undead, at least - and the rule probably works for any powerful feature: Let the players do it, and let RL deal with the consequences.</p><p></p><p>A big difference between 5e and 3e is that big, powerful features like Turn Undead are far more limited now. Clerics of levels 6 to 18 get 2 uses of Channel Divinity per rest. That means they *could* use it once per fight, to great effect. But this is Ravenloft; channelling divine energy into it isn't going to come without a price, right?</p><p></p><p>So, for every use of Turn Undead, give every undead creature in the domain a cumulative +1 bonus to the Will save for resisting it. If you're feeling nice, reduce that bonus by -1 for every day or so that it's *not* used, at all. </p><p></p><p>The party will be nicely confident initially, but over time they'll realise that it's getting weaker and weaker. Have the GM narrate a sickly glow or other effect that's shielding the creatures effected, becoming darker with each use. Quickly it becomes a resource problem - they can use it once per day without making the situation worse, but maybe *this* is the fight where they need to use it a second time... </p><p></p><p>Double the bonus (but not the speed of decay) for important NPCs like Strahd. Hell, imagine it - you make Strahd run away. That should be a rare event, given the Will save he should have. But imagine his reaction the next time he sees the party after it? The PCs *should* dread it.</p><p></p><p>I think the proper mindset for a PC in Ravenloft should, eventually, be a terrible fear that no matter what you do, it's going to make things worse. </p><p></p><p>Scrying? Let the players scry. Make the scrying sensor always visible, and as soon as they do it have things start scrying back at them. Make Ravenloft adapt to naturally (and horribly) discourage the use of powerful tools, without actually making them unusable <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="ccooke, post: 6299960, member: 6695890"] I think there might be a simpler alternative to turn undead, at least - and the rule probably works for any powerful feature: Let the players do it, and let RL deal with the consequences. A big difference between 5e and 3e is that big, powerful features like Turn Undead are far more limited now. Clerics of levels 6 to 18 get 2 uses of Channel Divinity per rest. That means they *could* use it once per fight, to great effect. But this is Ravenloft; channelling divine energy into it isn't going to come without a price, right? So, for every use of Turn Undead, give every undead creature in the domain a cumulative +1 bonus to the Will save for resisting it. If you're feeling nice, reduce that bonus by -1 for every day or so that it's *not* used, at all. The party will be nicely confident initially, but over time they'll realise that it's getting weaker and weaker. Have the GM narrate a sickly glow or other effect that's shielding the creatures effected, becoming darker with each use. Quickly it becomes a resource problem - they can use it once per day without making the situation worse, but maybe *this* is the fight where they need to use it a second time... Double the bonus (but not the speed of decay) for important NPCs like Strahd. Hell, imagine it - you make Strahd run away. That should be a rare event, given the Will save he should have. But imagine his reaction the next time he sees the party after it? The PCs *should* dread it. I think the proper mindset for a PC in Ravenloft should, eventually, be a terrible fear that no matter what you do, it's going to make things worse. Scrying? Let the players scry. Make the scrying sensor always visible, and as soon as they do it have things start scrying back at them. Make Ravenloft adapt to naturally (and horribly) discourage the use of powerful tools, without actually making them unusable :-) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Ravenloft Rule and D&D5; or how to control player power
Top