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The Ravenloft Rule and D&D5; or how to control player power
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<blockquote data-quote="Remathilis" data-source="post: 6300136" data-attributes="member: 7635"><p>The problem is the "Ravenloft Rule" is supposed to invoke dread because a familiar ability doesn't work quite the way you expect it to. That is part of the essence of the rules and the setting. A PC priest finds his power over the undead isn't what it should be. A paladin find's she cannot sense evil, but only chaos. A wizard discovers his divinations are unreliable. A ranger discovers his ability to talk to the wolves of Barovia fails to stop their attack. This makes the character have to deal with the mysterious implications of his change. Its not merely "A paladin gains Detect Chaos rather than Detect Evil", its a perversion of the power that keeps him off balance.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6300136, member: 7635"] The problem is the "Ravenloft Rule" is supposed to invoke dread because a familiar ability doesn't work quite the way you expect it to. That is part of the essence of the rules and the setting. A PC priest finds his power over the undead isn't what it should be. A paladin find's she cannot sense evil, but only chaos. A wizard discovers his divinations are unreliable. A ranger discovers his ability to talk to the wolves of Barovia fails to stop their attack. This makes the character have to deal with the mysterious implications of his change. Its not merely "A paladin gains Detect Chaos rather than Detect Evil", its a perversion of the power that keeps him off balance. [/QUOTE]
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The Ravenloft Rule and D&D5; or how to control player power
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