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<blockquote data-quote="covaithe" data-source="post: 4750600" data-attributes="member: 46559"><p>I don't think it needs to take up an item slot. The Adventurer's Vault 2 previews include several tattoos as wondrous items that don't take up a slot. </p><p></p><p></p><p></p><p>Hmm, this seems to nerf the communications ability substantially. I'd prefer JNC's idea that the sending is limited to working in areas that are sufficiently local, i.e. something that you could reliably travel to on foot. If you need to use a portal or a teleportation circle or a nontrivial sea voyage, then the message would probably have to go through some intermediaries. The spy network might have a few high-ranked members that have tattoos and have access to teleportation circles, so that they can quickly pass messages on to other regions. One of the network's long-term goals might be to add more teleportation circles under its control, to expand the network, so that messages could quickly be passed from region to region to region.</p></blockquote><p></p>
[QUOTE="covaithe, post: 4750600, member: 46559"] I don't think it needs to take up an item slot. The Adventurer's Vault 2 previews include several tattoos as wondrous items that don't take up a slot. Hmm, this seems to nerf the communications ability substantially. I'd prefer JNC's idea that the sending is limited to working in areas that are sufficiently local, i.e. something that you could reliably travel to on foot. If you need to use a portal or a teleportation circle or a nontrivial sea voyage, then the message would probably have to go through some intermediaries. The spy network might have a few high-ranked members that have tattoos and have access to teleportation circles, so that they can quickly pass messages on to other regions. One of the network's long-term goals might be to add more teleportation circles under its control, to expand the network, so that messages could quickly be passed from region to region to region. [/QUOTE]
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