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The Ray Winninger Era of D&D 5e
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<blockquote data-quote="Henadic Theologian" data-source="post: 9618748" data-attributes="member: 7030526"><p>Honestly it's Jeremy Crawford setting philosophy all over it, Crawford is good with mechanics and turning feedback into mechanics, but his setting Philosphy was a disaster, he has this utility minimalist + art heavy view of settings , but he completely misses the importance of deep extensive lore to draw folks in and immerse folks in a setting.</p><p></p><p> I think Jeremy Crawford's setting design philosophies increased influence was the most negative thing about the Ray era of 5e, he just really never understood what fans of settings really wanted from settings so we ended up with gorgeous and extremely shallow products which were over priced (slipcases & the DL products), especially digital. I mean the slipcases had extra material costs, but digitally were very low content.</p><p></p><p> Honestly you can tell Ray Winninger abandoned Jeremy's philosophy by the time they started developing this year's books, because instead of getting a slipcase with three tiny books in it, the FR gets two big books focusing more on depth & quality then a shallow book and wasteful type of product that looks good on a shelf, with extra material costs dramatically drive up costs and reduce budget for substance. Eberron: Forge of the Artificer is a companion to E: RftLW so it really doesn't have to do as much beyond mechanical update & setting expansion, E: RftLW does the heavy lifting already. No idea what Lorwyn will have, it's not as big of a setting, but I suspect something akin to MOoT & GMGtR more then the less popular S: CoC.</p><p></p><p> Unfortunately I suspect Ray was hitting his stride when starting to develop this year's products, I don't know how much influence he will have on 2026 products and beyond.</p></blockquote><p></p>
[QUOTE="Henadic Theologian, post: 9618748, member: 7030526"] Honestly it's Jeremy Crawford setting philosophy all over it, Crawford is good with mechanics and turning feedback into mechanics, but his setting Philosphy was a disaster, he has this utility minimalist + art heavy view of settings , but he completely misses the importance of deep extensive lore to draw folks in and immerse folks in a setting. I think Jeremy Crawford's setting design philosophies increased influence was the most negative thing about the Ray era of 5e, he just really never understood what fans of settings really wanted from settings so we ended up with gorgeous and extremely shallow products which were over priced (slipcases & the DL products), especially digital. I mean the slipcases had extra material costs, but digitally were very low content. Honestly you can tell Ray Winninger abandoned Jeremy's philosophy by the time they started developing this year's books, because instead of getting a slipcase with three tiny books in it, the FR gets two big books focusing more on depth & quality then a shallow book and wasteful type of product that looks good on a shelf, with extra material costs dramatically drive up costs and reduce budget for substance. Eberron: Forge of the Artificer is a companion to E: RftLW so it really doesn't have to do as much beyond mechanical update & setting expansion, E: RftLW does the heavy lifting already. No idea what Lorwyn will have, it's not as big of a setting, but I suspect something akin to MOoT & GMGtR more then the less popular S: CoC. Unfortunately I suspect Ray was hitting his stride when starting to develop this year's products, I don't know how much influence he will have on 2026 products and beyond. [/QUOTE]
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