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The reaction roll: Social initiative
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<blockquote data-quote="KidSnide" data-source="post: 5937116" data-attributes="member: 54710"><p>This is an interesting issue, but I tend to think it's more about DMing than rules. A good DM will make sure that different NPCs have different connections to or reasons to focus on different PCs. The old veteran NPC or the academic NPC will prefer to speak with the powerful fighter PC or the sagely wizard PC, even if the dapper bard PC has better skills. Yes, more socially focused characters should get more social opportunities, but nobody should be left out.</p><p></p><p>Backgrounds are also a big step in this direction. Even PCs who don't think a lot about their origin stories will have a background that DMs can use to direct NPC attention towards them.</p><p></p><p>Of course, there's nothing wrong with using dice to resolve ties (i.e. which of the two PC knights does the duke address), but the in-game reality is better way to approach solving this problem.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5937116, member: 54710"] This is an interesting issue, but I tend to think it's more about DMing than rules. A good DM will make sure that different NPCs have different connections to or reasons to focus on different PCs. The old veteran NPC or the academic NPC will prefer to speak with the powerful fighter PC or the sagely wizard PC, even if the dapper bard PC has better skills. Yes, more socially focused characters should get more social opportunities, but nobody should be left out. Backgrounds are also a big step in this direction. Even PCs who don't think a lot about their origin stories will have a background that DMs can use to direct NPC attention towards them. Of course, there's nothing wrong with using dice to resolve ties (i.e. which of the two PC knights does the duke address), but the in-game reality is better way to approach solving this problem. -KS [/QUOTE]
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The reaction roll: Social initiative
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