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The real flaw of 3E/3.5E/OGL
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<blockquote data-quote="ShinHakkaider" data-source="post: 4715319" data-attributes="member: 9213"><p>Like a bunch of other people have said: FEATURE not BUG. </p><p></p><p>To be frank, I don't care about how the designers want me to play the game. I don't run or play games at cons, I don't want my game to be that same as everyone else's game. I want to run the game that makes the most sense for me and my players. </p><p></p><p>I know this is blasphemy here but 4E has really freed me from the imaginary constraints of playing by the rules as written and considering that I don't play or particularly care for the execution of 4E that's saying something. There are thing that I like about 4E and those things I've found a way to implement into my 3X game. There are things from Pathfinder that I really like and am implementing into my games. I'm looking into alot of variants in the many 3rd party OGL books as well. There's a virtual cornucopia of stuff that I'm looking to use, granted, not all of it is going to be used but the fact that I can experiment and test stuff out is AMAZING. </p><p></p><p>I used to hate the idea of Action Points, but having seen various implementations of things you can use Action Points for I love them. I've limited the use in my game to 1) extra actions 2) Spell Boost, 3) Stablize 4) Spell Recharge - 1/2 Caster Level + Spellcasting abilty modifier recovery of spell levels (coupled with a 10 min rest) 5) Add to a roll. </p><p></p><p>Also I plan on using a modified 10 minute rest feature from Wulf Ratbane's upcoming Trailblazer book to extend the adventuring day. A 10 min rest recovers 50% of HP and can recharge 1 use of a per day ability. The catch with the HP recovery is that you can only use it as many times as your Con ability bonus. I'm working on a limiter for the 1 per ability recharge but I may not need to. (I'll make the players aware of this feature, but mostly manage it myself from behind the screen as I dont want to burden my players with more resource management...)</p><p></p><p>In other words I'm having a great time customizing the game to what will hopefully make the game more fun for the players and myself. And I'm doing this using multiple sources even from 4E which I like the design philosophy but not the implementation. There's a way to make the 3.5 game work in a similar fashion without throwing out everything that came before that I liked. Now THAT's the real feature of the OGL.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 4715319, member: 9213"] Like a bunch of other people have said: FEATURE not BUG. To be frank, I don't care about how the designers want me to play the game. I don't run or play games at cons, I don't want my game to be that same as everyone else's game. I want to run the game that makes the most sense for me and my players. I know this is blasphemy here but 4E has really freed me from the imaginary constraints of playing by the rules as written and considering that I don't play or particularly care for the execution of 4E that's saying something. There are thing that I like about 4E and those things I've found a way to implement into my 3X game. There are things from Pathfinder that I really like and am implementing into my games. I'm looking into alot of variants in the many 3rd party OGL books as well. There's a virtual cornucopia of stuff that I'm looking to use, granted, not all of it is going to be used but the fact that I can experiment and test stuff out is AMAZING. I used to hate the idea of Action Points, but having seen various implementations of things you can use Action Points for I love them. I've limited the use in my game to 1) extra actions 2) Spell Boost, 3) Stablize 4) Spell Recharge - 1/2 Caster Level + Spellcasting abilty modifier recovery of spell levels (coupled with a 10 min rest) 5) Add to a roll. Also I plan on using a modified 10 minute rest feature from Wulf Ratbane's upcoming Trailblazer book to extend the adventuring day. A 10 min rest recovers 50% of HP and can recharge 1 use of a per day ability. The catch with the HP recovery is that you can only use it as many times as your Con ability bonus. I'm working on a limiter for the 1 per ability recharge but I may not need to. (I'll make the players aware of this feature, but mostly manage it myself from behind the screen as I dont want to burden my players with more resource management...) In other words I'm having a great time customizing the game to what will hopefully make the game more fun for the players and myself. And I'm doing this using multiple sources even from 4E which I like the design philosophy but not the implementation. There's a way to make the 3.5 game work in a similar fashion without throwing out everything that came before that I liked. Now THAT's the real feature of the OGL. [/QUOTE]
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