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The real flaw of 3E/3.5E/OGL
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<blockquote data-quote="CapnZapp" data-source="post: 4716010" data-attributes="member: 12731"><p>This is a solution, not a problem.</p><p></p><p></p><p>Only brand managers and bean counters think like this.</p><p></p><p>It's the nature of role-playing games that there is a final step between published product and realized gameworld: personal imagination.</p><p></p><p>If WotC were ever to succeed in making 95% of D&D games immediately portable between each other, it would be a huge loss for the community and inspiration all over the world.</p><p></p><p></p><p></p><p></p><p>So congratulations to the market sharks if they've managed to make you convince yourself this is true...</p><p></p><p>For the rest of us, the true flaw of 3E was and remains its boggling complexity at high levels. This is a show stopper that simply makes the game un-DM-able, at least for me. </p><p></p><p>And I'm not sure I've seen a single 3E descendant fix (or even approach) this problem; not 3.5E, not Pathfinder.</p><p></p><p>In this critical area at least Fourth Edition is really a revolutionary step forward. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><em>(or possibly backward, if you were around in the 1E days).</em></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4716010, member: 12731"] This is a solution, not a problem. Only brand managers and bean counters think like this. It's the nature of role-playing games that there is a final step between published product and realized gameworld: personal imagination. If WotC were ever to succeed in making 95% of D&D games immediately portable between each other, it would be a huge loss for the community and inspiration all over the world. So congratulations to the market sharks if they've managed to make you convince yourself this is true... For the rest of us, the true flaw of 3E was and remains its boggling complexity at high levels. This is a show stopper that simply makes the game un-DM-able, at least for me. And I'm not sure I've seen a single 3E descendant fix (or even approach) this problem; not 3.5E, not Pathfinder. In this critical area at least Fourth Edition is really a revolutionary step forward. :) [I](or possibly backward, if you were around in the 1E days).[/I] [/QUOTE]
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