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The real flaw of 3E/3.5E/OGL
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<blockquote data-quote="Beginning of the End" data-source="post: 4718938" data-attributes="member: 55271"><p>So from 1974-2008, the brand was being hurt by its versatility, customizability, and the ability to appeal to many different types of gamers... and then 4th Edition came along and "fixed" that?</p><p></p><p>I'm not even a fan of 4th Edition and I feel insulted on its behalf.</p><p></p><p>(And, yeah, I'm rejecting your position that G1, S1, the Dragonlance modules, and RA3 all played the same. Even OD&D had several distinct styles of play, and that was just talking about the original boxed set.)</p><p></p><p></p><p></p><p>Your contention is that 3rd Edition invented power gamers? And that they went away in 2008?</p><p></p><p>C'mon.</p><p></p><p></p><p></p><p>Which is hugely problematic, frankly.</p><p></p><p></p><p></p><p>While I agree with you, this is oddly one point where the 4th Edition designers won't agree with you (publicly, anyway). Mearls' blog has recently been explicitly denying it.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 4718938, member: 55271"] So from 1974-2008, the brand was being hurt by its versatility, customizability, and the ability to appeal to many different types of gamers... and then 4th Edition came along and "fixed" that? I'm not even a fan of 4th Edition and I feel insulted on its behalf. (And, yeah, I'm rejecting your position that G1, S1, the Dragonlance modules, and RA3 all played the same. Even OD&D had several distinct styles of play, and that was just talking about the original boxed set.) Your contention is that 3rd Edition invented power gamers? And that they went away in 2008? C'mon. Which is hugely problematic, frankly. While I agree with you, this is oddly one point where the 4th Edition designers won't agree with you (publicly, anyway). Mearls' blog has recently been explicitly denying it. [/QUOTE]
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The real flaw of 3E/3.5E/OGL
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