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The REAL news in Video games....Diablo IV announced
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<blockquote data-quote="jonesy" data-source="post: 7845632" data-attributes="member: 10324"><p>D2 did have random levels, but they were premade template random and after a while you learned all of them ("ah, this is the swamp version where the trail splits north and east, and the best loot dungeon is north-east").</p><p></p><p>This is a topic that I've always had a bit of a beef, especially in isometric rpgs. A lot of the time they have this whole game world setup to support the story they want to tell, but then they forget to support the gameplay as well. Having a random infinite dungeon system somewhere in the end-game areas should be easy to make, right? I'm looking at you Divine Divinity. I love you, you are one of my all-time favourite games, but man is your endgame weak. For shame. Planescape Torment at least had that loot dungeon you could farm for endgame items, but there the only randomness was the items.</p><p></p><p>Speaking of Grim Dawn and this topic, they had the Crucible expansion which performs the same function as Torments loot dungeon (Crucible thematically is kind of like an expanded idea on the arena from Fable).</p><p></p><p>But what I would really like to see in a modern diablo-esque game is a true random endgame dungeon. I don't even care if the dungeons might break or become uncompletable. Some of my favourite Minecraft seeds are levels that break the game engine in weird unpredictable ways.</p></blockquote><p></p>
[QUOTE="jonesy, post: 7845632, member: 10324"] D2 did have random levels, but they were premade template random and after a while you learned all of them ("ah, this is the swamp version where the trail splits north and east, and the best loot dungeon is north-east"). This is a topic that I've always had a bit of a beef, especially in isometric rpgs. A lot of the time they have this whole game world setup to support the story they want to tell, but then they forget to support the gameplay as well. Having a random infinite dungeon system somewhere in the end-game areas should be easy to make, right? I'm looking at you Divine Divinity. I love you, you are one of my all-time favourite games, but man is your endgame weak. For shame. Planescape Torment at least had that loot dungeon you could farm for endgame items, but there the only randomness was the items. Speaking of Grim Dawn and this topic, they had the Crucible expansion which performs the same function as Torments loot dungeon (Crucible thematically is kind of like an expanded idea on the arena from Fable). But what I would really like to see in a modern diablo-esque game is a true random endgame dungeon. I don't even care if the dungeons might break or become uncompletable. Some of my favourite Minecraft seeds are levels that break the game engine in weird unpredictable ways. [/QUOTE]
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