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The REAL news in Video games....Diablo IV announced
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<blockquote data-quote="Celebrim" data-source="post: 7845647" data-attributes="member: 4937"><p>[USER=10324]@jonesy[/USER] : I've actually been playing Nethack for the last couple weeks or so.</p><p></p><p>I think I'll give it up soon (again) just because the hardcore aspect of the game eventually gets more frustrating than fun because it requires perfection for so long. I've a Priest down past Vlad's Tower that I'm afraid to play because so much time has been invested to get that far and one lapse of attention could be YASD. But...</p><p></p><p>The feeling that every game could be different and every map will be different and the feeling of depth to the game is something that seems unreplicated even in this era where Rogue-likes are a fad.</p><p></p><p>If someone could give me Nethack but it's more like D&D (which Nethack is unabashedly inspired by) and infinite and less like Diablo II or Path of Exile (which I played a lot of, and enjoyed more than either D2 or D3), that would be the experience I actually wanted and was seeking out of the Diablo style game that I've never quite gotten from any Diablo inspired game. I don't need grimdark. I don't need skinner boxes. I don't need a crafting system so ridiculously deep that it is a minigame unto itself. Give me my unique megadungeon, and I'll be happy.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7845647, member: 4937"] [USER=10324]@jonesy[/USER] : I've actually been playing Nethack for the last couple weeks or so. I think I'll give it up soon (again) just because the hardcore aspect of the game eventually gets more frustrating than fun because it requires perfection for so long. I've a Priest down past Vlad's Tower that I'm afraid to play because so much time has been invested to get that far and one lapse of attention could be YASD. But... The feeling that every game could be different and every map will be different and the feeling of depth to the game is something that seems unreplicated even in this era where Rogue-likes are a fad. If someone could give me Nethack but it's more like D&D (which Nethack is unabashedly inspired by) and infinite and less like Diablo II or Path of Exile (which I played a lot of, and enjoyed more than either D2 or D3), that would be the experience I actually wanted and was seeking out of the Diablo style game that I've never quite gotten from any Diablo inspired game. I don't need grimdark. I don't need skinner boxes. I don't need a crafting system so ridiculously deep that it is a minigame unto itself. Give me my unique megadungeon, and I'll be happy. [/QUOTE]
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