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The Real problem with 3e D&D
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<blockquote data-quote="EvilDwarf" data-source="post: 3378387" data-attributes="member: 46843"><p>Well, speaking only for myself, I find the "love or leave it" attitude unproductive and a little insulting. I don't want to leave it. I want it to be better. And so, I log on and have a discussion with other players, looking for cool ideas and to learn the neat ways they handle their games.</p><p></p><p>I've been playing D&D since the white box set, so it's a little weird to hear someone say to me that D&D might not be for me. It's been for me since about 1974. And, I'm extremly lucky enough to still have in my group friends who began playing with me way back then. And, to be honest, there's really no place else to go. With all it's complexities, etc., it's still D&D, and nothing else is.</p><p></p><p>I've also brought the laptop into the game, running sessions using DM's Familiar. It's been a huge help. But, when a P&P game reaches the point where you need trackers, multiple character sheets, spreadsheets, and computers to manage the game, I think that's a hint that something might be up. YMMV, of course, and I respect that. I'm sure there are some number crunchers or war gamers who love that stuff. But I'm in the camp with the OP--I think the game's beginning to collapse under its own weight.</p><p></p><p>What we're trying to do is figure out ways to manage it--not leave it. As the Dire Straits would (sort of) say, "I WANT MY D N D..."</p><p></p><p>(sorry for bursting into song there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="EvilDwarf, post: 3378387, member: 46843"] Well, speaking only for myself, I find the "love or leave it" attitude unproductive and a little insulting. I don't want to leave it. I want it to be better. And so, I log on and have a discussion with other players, looking for cool ideas and to learn the neat ways they handle their games. I've been playing D&D since the white box set, so it's a little weird to hear someone say to me that D&D might not be for me. It's been for me since about 1974. And, I'm extremly lucky enough to still have in my group friends who began playing with me way back then. And, to be honest, there's really no place else to go. With all it's complexities, etc., it's still D&D, and nothing else is. I've also brought the laptop into the game, running sessions using DM's Familiar. It's been a huge help. But, when a P&P game reaches the point where you need trackers, multiple character sheets, spreadsheets, and computers to manage the game, I think that's a hint that something might be up. YMMV, of course, and I respect that. I'm sure there are some number crunchers or war gamers who love that stuff. But I'm in the camp with the OP--I think the game's beginning to collapse under its own weight. What we're trying to do is figure out ways to manage it--not leave it. As the Dire Straits would (sort of) say, "I WANT MY D N D..." (sorry for bursting into song there :) ) [/QUOTE]
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