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The Real problem with 3e D&D
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<blockquote data-quote="ShadowDenizen" data-source="post: 3385682" data-attributes="member: 16485"><p>Thoughtful post, Hussar.</p><p>Even though I disagree with a lot of your points. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I think the reason people complain now is because of the sheer volume of information available in every medium, and at a staggering rate. Now that in itself is not inherently a bad thing, but it does make for some beleaguered DM’s, IME. </p><p></p><p>And, IMO, the game has become complicated for that same reason; adding new rules in new books may substansially alter feats/skills/etc from previous books, and not always in ways that are immediately obvious. (And this goes back to the “Recombinace” factor mentioned by the OP.)</p><p></p><p></p><p></p><p>Personally, I buy new books only if they interest me, or I want to read them. I find myself incorporating very little new stuff (as Player or DM) into our existing games.</p><p></p><p>And it’s fine and well to say “Limit the Options” (I personally prefer to play Core, plus the Complete books, everything else is case-by-case basis), but 3E really encourages the “Everything but the Kitchen Sink” mentality, IMHO. Certainly, the expected rule from most groups (or, at least the PLAYERS in most groups) I’ve met is that anything by WotC is (or should be) fair-game.</p><p></p><p>Is that a reasonable expectation? Perhaps, perhaps not. But it certainly does exist.</p><p></p><p></p><p></p><p>I agree.</p><p>But that’s because, IMO, the grapple, sunder and disarm rules are counter-intuitive and not typically worth the effort of looking up (at least for our group.)</p><p></p><p></p><p></p><p>I agree that you should, in theory, have a balanced party. (And that’s certainly true for beginners!!)</p><p></p><p>But I think most modules assume a certain level of “optimization” that is somewhat discouraging to me, especially given the NEED to introduce new blood into the hobby to keep it strong. </p><p></p><p>I’m particularly thinking of the Paizo AP’s in this instance. Sure, I love all three of them. And yes, they’re “Core only”. But, as written, they’re also incredibly lethal to an inexperienced player, or even to experienced players with “Un-optimized” characters. </p><p></p><p></p><p>.</p></blockquote><p></p>
[QUOTE="ShadowDenizen, post: 3385682, member: 16485"] Thoughtful post, Hussar. Even though I disagree with a lot of your points. :) I think the reason people complain now is because of the sheer volume of information available in every medium, and at a staggering rate. Now that in itself is not inherently a bad thing, but it does make for some beleaguered DM’s, IME. And, IMO, the game has become complicated for that same reason; adding new rules in new books may substansially alter feats/skills/etc from previous books, and not always in ways that are immediately obvious. (And this goes back to the “Recombinace” factor mentioned by the OP.) Personally, I buy new books only if they interest me, or I want to read them. I find myself incorporating very little new stuff (as Player or DM) into our existing games. And it’s fine and well to say “Limit the Options” (I personally prefer to play Core, plus the Complete books, everything else is case-by-case basis), but 3E really encourages the “Everything but the Kitchen Sink” mentality, IMHO. Certainly, the expected rule from most groups (or, at least the PLAYERS in most groups) I’ve met is that anything by WotC is (or should be) fair-game. Is that a reasonable expectation? Perhaps, perhaps not. But it certainly does exist. I agree. But that’s because, IMO, the grapple, sunder and disarm rules are counter-intuitive and not typically worth the effort of looking up (at least for our group.) I agree that you should, in theory, have a balanced party. (And that’s certainly true for beginners!!) But I think most modules assume a certain level of “optimization” that is somewhat discouraging to me, especially given the NEED to introduce new blood into the hobby to keep it strong. I’m particularly thinking of the Paizo AP’s in this instance. Sure, I love all three of them. And yes, they’re “Core only”. But, as written, they’re also incredibly lethal to an inexperienced player, or even to experienced players with “Un-optimized” characters. . [/QUOTE]
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