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The "real" reason the game has changed.
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<blockquote data-quote="shadzar" data-source="post: 5429247" data-attributes="member: 6667746"><p>Never heard of it or her before....</p><p></p><p></p><p></p><p>Cant give you what was done once years ago. Like 3rd plays, 4th just reads like a bunch of lists and requires a computer program to track characters to add all the things as they level via picking from lists.</p><p></p><p>Now earlier editions had lists as well, but the confines of those lists werent as constrictive because they didnt have a list for everything, as you listed of choices of "feats, skills, powers"...this isnt character growth but power growth. It isnt like giving mechanics to tell a story, since you have to try to weasel those mechanic in somehow to get the story to make any sense (See Spellplague in Faerun)</p><p></p><p>So while earlier editions let your character grow with few lists to decide how you want to steer them, unless you lock yourself into some kit with more lists, 3rd somewhat, and 4th a lot more has made most of the choices for your character, again by giving those lists you mention "feats, powers, skills". So rather than being able to tell your story, you are telling the designers story they set forth to kep you within your power-level bracket.</p><p></p><p>So a big question as to why that sort of change, maybe people have moved away from telling the character story, and more to wanting a game for combat simulation, so the game offers that to them and has changed to become that. And no one can really deny the move more towards combat and that more people playing today prefer the combat which the mechanics are laid out for, and deal less with the story aspects. It is the changingtimes due to the "fresh blood" the game got.</p><p></p><p>So is it still a game where you tell the character's story through playing, or one where you make up the story AFTER you have played?</p><p></p><p></p><p>Actually it isnt different, and the commitment is none different they make to their spouse. I am not saying choose a game over your spouse, just about how much you are willing to commit to it. Anything else is an excuse. It may be harder to make the time, but your choice determines how much effort you put into it. If you can find the time to get together with people to play, then that is the hardest part. You can work to create the game or have things ready anytime without having to sit down for a single session of hours worth of doing it.</p><p></p><p>Anything in life you want to do, it is your choice whether you make enough time to do it or not, if you have the physical ability to do it.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5429247, member: 6667746"] Never heard of it or her before.... Cant give you what was done once years ago. Like 3rd plays, 4th just reads like a bunch of lists and requires a computer program to track characters to add all the things as they level via picking from lists. Now earlier editions had lists as well, but the confines of those lists werent as constrictive because they didnt have a list for everything, as you listed of choices of "feats, skills, powers"...this isnt character growth but power growth. It isnt like giving mechanics to tell a story, since you have to try to weasel those mechanic in somehow to get the story to make any sense (See Spellplague in Faerun) So while earlier editions let your character grow with few lists to decide how you want to steer them, unless you lock yourself into some kit with more lists, 3rd somewhat, and 4th a lot more has made most of the choices for your character, again by giving those lists you mention "feats, powers, skills". So rather than being able to tell your story, you are telling the designers story they set forth to kep you within your power-level bracket. So a big question as to why that sort of change, maybe people have moved away from telling the character story, and more to wanting a game for combat simulation, so the game offers that to them and has changed to become that. And no one can really deny the move more towards combat and that more people playing today prefer the combat which the mechanics are laid out for, and deal less with the story aspects. It is the changingtimes due to the "fresh blood" the game got. So is it still a game where you tell the character's story through playing, or one where you make up the story AFTER you have played? Actually it isnt different, and the commitment is none different they make to their spouse. I am not saying choose a game over your spouse, just about how much you are willing to commit to it. Anything else is an excuse. It may be harder to make the time, but your choice determines how much effort you put into it. If you can find the time to get together with people to play, then that is the hardest part. You can work to create the game or have things ready anytime without having to sit down for a single session of hours worth of doing it. Anything in life you want to do, it is your choice whether you make enough time to do it or not, if you have the physical ability to do it. [/QUOTE]
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