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The "real" reason the game has changed.
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<blockquote data-quote="Hussar" data-source="post: 5430755" data-attributes="member: 22779"><p>Not even a little to be honest. It's no different than any other edition in my mind. The only difference being, no one has to fall on the Cleric Grenade to make sure that everyone is fresh as a daisy the next day.</p><p></p><p>That being said, I did lose a PC recently to a disease - three days, spiraling downward and three failed saves left my PC comatose (I can't remember the exact disease - something you get from rats). That certainly had a pretty serious effect on role playing. And it still has actually. The character later returned to the game after getting a cure disease ritual and I continue to play him as having been weakened by the effects of that disease.</p><p></p><p>I'm not sure why you would think that you have to shape the story around the mechanics more to be honest. Since the mechanics are largely independent of any flavour, you can shape your story however you want - the wound you took in battle hurt like heck during the fight, but is largely just a scratch afterwards. Which is generally how it works in fiction as well - the hero gets the stuffing beaten out of him, wins by the skin of his teeth, limps away and is good to go by the next scene.</p><p></p><p>I mean, how many action stories have you seen or read where the hero suffers broken teeth and a shattered jaw after being punched in the face repeately?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5430755, member: 22779"] Not even a little to be honest. It's no different than any other edition in my mind. The only difference being, no one has to fall on the Cleric Grenade to make sure that everyone is fresh as a daisy the next day. That being said, I did lose a PC recently to a disease - three days, spiraling downward and three failed saves left my PC comatose (I can't remember the exact disease - something you get from rats). That certainly had a pretty serious effect on role playing. And it still has actually. The character later returned to the game after getting a cure disease ritual and I continue to play him as having been weakened by the effects of that disease. I'm not sure why you would think that you have to shape the story around the mechanics more to be honest. Since the mechanics are largely independent of any flavour, you can shape your story however you want - the wound you took in battle hurt like heck during the fight, but is largely just a scratch afterwards. Which is generally how it works in fiction as well - the hero gets the stuffing beaten out of him, wins by the skin of his teeth, limps away and is good to go by the next scene. I mean, how many action stories have you seen or read where the hero suffers broken teeth and a shattered jaw after being punched in the face repeately? [/QUOTE]
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