Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The "real" reason the game has changed.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shadzar" data-source="post: 5430852" data-attributes="member: 6667746"><p>Overall it depends on how silly of an action movie you may way. Likewise for games.</p><p></p><p>Robocop he is dead, they insert some of his organs and mind into the robot body.</p><p></p><p>Star Wars...Vader (see RoboCop), but he is changed from the incident. Luke's hand wasnt just an overnight thing. Sure he could use it, but had to train again. For overnight they could have just grew him a clone and used spare parts for either of them now couldn't they? Also most people seen were high on midichlorians that were the life force bacteria of the universe so akin to magic to heal them faster.</p><p></p><p>Rocky, he was in a coma. I call that pretty much NOT overnight healing.</p><p></p><p>LotR, the reason they healed for the most part quickly was due to the use of magic, not just sleeping. Frodo woke up to find Sam and the others in Rivendell, and magic had been used to heal him. Denethor didnt wait a night for Faramir to get better, he was about to burn him alive, and Faramir didnt just jump back into action the next day.</p><p></p><p>Théoden was being controlled by magic and within minutes was cured by magic, but at Helms Deep he was quickly taken away after being injured in his token appearance in the fight as king and didn't just rush back to battle later, but had to heal after returning to Rohan, as well Théodred just up at died rather than sleep a night and get back up. Several arrows is all it took to take out Boromir.</p><p></p><p>Mostly LotR revolved a great deal around healing magic rather than being really injured out in the field away from plenty of healing magic. The only person really injured and not die was Frodo, because he was rushed to be healed by magic. The Hobbit had plenty dying or out of commission due to injury lasting longer than just a night's rest.</p><p></p><p>So again, it is the type of cinematic you are trying to present. Also how long do you want to see the hero laying in bed resting, even if he is in an action movie? Isnt it about the action rather than the time it takes for them to heal, so you skip past that rather than show the days of time it takes.</p><p></p><p>I could go with Hard to Kill, Bourne Identity, and Wolverine also, and Wolverine has supernatural healing, but even he carried more than just superficial damage from it.</p><p></p><p>There are MANY stories where the hero is out of commission for longer than a night. Even anime has the heroes down for longer than a single day with all the things they do.</p><p></p><p>Again that plays an important part int he stories some want to tell, so the game changed to move to a different type of story, which shuts out those others, or you have to explain somehow that it happened some other way than it played out, or just use magic healing.</p><p></p><p>Some mechanics just seem to prevent certain types of stories, based on them removing some elements from being there, such as healing. The story of a character overcoming his injury to get better is gone when the injury is pretty much ignored through "strange" healing.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5430852, member: 6667746"] Overall it depends on how silly of an action movie you may way. Likewise for games. Robocop he is dead, they insert some of his organs and mind into the robot body. Star Wars...Vader (see RoboCop), but he is changed from the incident. Luke's hand wasnt just an overnight thing. Sure he could use it, but had to train again. For overnight they could have just grew him a clone and used spare parts for either of them now couldn't they? Also most people seen were high on midichlorians that were the life force bacteria of the universe so akin to magic to heal them faster. Rocky, he was in a coma. I call that pretty much NOT overnight healing. LotR, the reason they healed for the most part quickly was due to the use of magic, not just sleeping. Frodo woke up to find Sam and the others in Rivendell, and magic had been used to heal him. Denethor didnt wait a night for Faramir to get better, he was about to burn him alive, and Faramir didnt just jump back into action the next day. Théoden was being controlled by magic and within minutes was cured by magic, but at Helms Deep he was quickly taken away after being injured in his token appearance in the fight as king and didn't just rush back to battle later, but had to heal after returning to Rohan, as well Théodred just up at died rather than sleep a night and get back up. Several arrows is all it took to take out Boromir. Mostly LotR revolved a great deal around healing magic rather than being really injured out in the field away from plenty of healing magic. The only person really injured and not die was Frodo, because he was rushed to be healed by magic. The Hobbit had plenty dying or out of commission due to injury lasting longer than just a night's rest. So again, it is the type of cinematic you are trying to present. Also how long do you want to see the hero laying in bed resting, even if he is in an action movie? Isnt it about the action rather than the time it takes for them to heal, so you skip past that rather than show the days of time it takes. I could go with Hard to Kill, Bourne Identity, and Wolverine also, and Wolverine has supernatural healing, but even he carried more than just superficial damage from it. There are MANY stories where the hero is out of commission for longer than a night. Even anime has the heroes down for longer than a single day with all the things they do. Again that plays an important part int he stories some want to tell, so the game changed to move to a different type of story, which shuts out those others, or you have to explain somehow that it happened some other way than it played out, or just use magic healing. Some mechanics just seem to prevent certain types of stories, based on them removing some elements from being there, such as healing. The story of a character overcoming his injury to get better is gone when the injury is pretty much ignored through "strange" healing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The "real" reason the game has changed.
Top