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The "real" reason the game has changed.
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<blockquote data-quote="LostSoul" data-source="post: 5431310" data-attributes="member: 386"><p>One of the problems - for me - with this approach is that you end up tying one hand behind your back. I like to confront challenges, and if I know that something is going to help, I am going to want to use it. I don't want to hold back. </p><p></p><p>(That's why I like core-only 3E games, with other material - like Prestige Classes - available only through play. I don't want to hold back, but I don't want to spend hours combing through all the books looking for the perfect feat or class.)</p><p></p><p>You can house-rule Wands of Cure Light Wounds out of your game, but that seems like admitting that the system isn't working for you, so you change it until it does.</p><p></p><p></p><p></p><p>Once you add the system, that system begins to <em>inform the choices you make.</em> That's what it's there for. It doesn't completely get out of the way; the point of using the system is so that it <em>does</em> get in the way (that it, it affects your decision-making process).</p><p></p><p>I may have misunderstood your point:</p><p></p><p></p><p></p><p>We're in agreement here. I think that if you want the game world to be an important feature of play, you have to do the former (RP then mechanics) instead of the latter. I have played using the latter style quite a bit and it doesn't work for me.</p><p></p><p>Obviously I think that 4E lacks this, because I've spent hours hacking the system with the goal of adding it back in.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5431310, member: 386"] One of the problems - for me - with this approach is that you end up tying one hand behind your back. I like to confront challenges, and if I know that something is going to help, I am going to want to use it. I don't want to hold back. (That's why I like core-only 3E games, with other material - like Prestige Classes - available only through play. I don't want to hold back, but I don't want to spend hours combing through all the books looking for the perfect feat or class.) You can house-rule Wands of Cure Light Wounds out of your game, but that seems like admitting that the system isn't working for you, so you change it until it does. Once you add the system, that system begins to [i]inform the choices you make.[/i] That's what it's there for. It doesn't completely get out of the way; the point of using the system is so that it [i]does[/i] get in the way (that it, it affects your decision-making process). I may have misunderstood your point: We're in agreement here. I think that if you want the game world to be an important feature of play, you have to do the former (RP then mechanics) instead of the latter. I have played using the latter style quite a bit and it doesn't work for me. Obviously I think that 4E lacks this, because I've spent hours hacking the system with the goal of adding it back in. [/QUOTE]
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