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The "real" reason the game has changed.
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<blockquote data-quote="shadzar" data-source="post: 5431327" data-attributes="member: 6667746"><p>In context of the quoted portion, "conflict" was probably not the word meant to be used, but rather combat, since the opposite side mentioned is "non-combat"; as we were discussing combat.</p><p></p><p>Skipping combat was in EVERY edition that wasn't focused on "killing monsters and taking their stuff". Funny when while working from that statement as being a joke, and one that shouldn't be made by the designers since it was made by others to make fun of D&D, that is pretty much the focus presented in 4th edition.</p><p></p><p> <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/drdd/20071121" target="_blank">Dungeons & Dragons Roleplaying Game Official Home Page - Article (Quests)</a></p><p></p><p></p><p></p><p>If the game was so much about adventures, then why precisely are the components of adventures other than combat, directly told to be skipped over?</p><p></p><p>Does 4th have any rules on interrogation, or is it just clustered into the "skill challenges", and is it mentioned anywhere, for the player to read, that you should not kill everything, but resolve an encounter with something other than combat?</p><p></p><p>While first instinct in other editions would be "grab dice and roll for initiative", 4th pretty much shows that at what you should do right away by its heavy focus on combat, and then the most obvious result arrived at for resolving the combat is killing it, not retreating, going around, or really any emphasis on doing things other than combat since you should "Tell the players they get through the gate without much trouble and move on to the fun", because "An encounter with two guards at the city gate isn’t fun."</p><p></p><p>So 4th tells you to skip past a conflict right there, before it even gets into combat, while so focused on getting you to combat faster. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="shadzar, post: 5431327, member: 6667746"] In context of the quoted portion, "conflict" was probably not the word meant to be used, but rather combat, since the opposite side mentioned is "non-combat"; as we were discussing combat. Skipping combat was in EVERY edition that wasn't focused on "killing monsters and taking their stuff". Funny when while working from that statement as being a joke, and one that shouldn't be made by the designers since it was made by others to make fun of D&D, that is pretty much the focus presented in 4th edition. [url=http://www.wizards.com/DnD/Article.aspx?x=dnd/drdd/20071121]Dungeons & Dragons Roleplaying Game Official Home Page - Article (Quests)[/url] If the game was so much about adventures, then why precisely are the components of adventures other than combat, directly told to be skipped over? Does 4th have any rules on interrogation, or is it just clustered into the "skill challenges", and is it mentioned anywhere, for the player to read, that you should not kill everything, but resolve an encounter with something other than combat? While first instinct in other editions would be "grab dice and roll for initiative", 4th pretty much shows that at what you should do right away by its heavy focus on combat, and then the most obvious result arrived at for resolving the combat is killing it, not retreating, going around, or really any emphasis on doing things other than combat since you should "Tell the players they get through the gate without much trouble and move on to the fun", because "An encounter with two guards at the city gate isn’t fun." So 4th tells you to skip past a conflict right there, before it even gets into combat, while so focused on getting you to combat faster. :confused: [/QUOTE]
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