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The "real" reason the game has changed.
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<blockquote data-quote="Mort" data-source="post: 5431388" data-attributes="member: 762"><p>As my post above stated, this is just flat out incorrect. Surges offer a different mechanic for keeping track of a characters, life, fatigue, luck etc - nothing freebie about it - just different. Not to eveyone's tastes sure, but to mischaracterise it and call it silly is simplistic and dismissive.</p><p></p><p>A question - how is 4e less realistic than 3e due to surges. I'm not talking about the 6 hours and healed mechanic here (which btw is quite easy - don't like it throw it out or dump it, or better yet just introduce more long lasting conditions for grittiness, quite easy really), but strictly healing surges?</p><p></p><p></p><p></p><p>Only if the character wold have died from damage, assuming he has a round to do the 2nd wind - what exactly is wrong with a mechanic that allows an extra round of survival - with a cost (time)?</p><p></p><p></p><p></p><p>There is a huge difference between realism and verisimilitude or for that matter realism and suspension of disbelief. To much realism in fantasy is not necessarily a good thing. And in a <strong>good</strong> movie suspension of disbelief tends to triumph over realism and make for a great experience - nothing wrong with that in a game too.</p></blockquote><p></p>
[QUOTE="Mort, post: 5431388, member: 762"] As my post above stated, this is just flat out incorrect. Surges offer a different mechanic for keeping track of a characters, life, fatigue, luck etc - nothing freebie about it - just different. Not to eveyone's tastes sure, but to mischaracterise it and call it silly is simplistic and dismissive. A question - how is 4e less realistic than 3e due to surges. I'm not talking about the 6 hours and healed mechanic here (which btw is quite easy - don't like it throw it out or dump it, or better yet just introduce more long lasting conditions for grittiness, quite easy really), but strictly healing surges? Only if the character wold have died from damage, assuming he has a round to do the 2nd wind - what exactly is wrong with a mechanic that allows an extra round of survival - with a cost (time)? There is a huge difference between realism and verisimilitude or for that matter realism and suspension of disbelief. To much realism in fantasy is not necessarily a good thing. And in a [b]good[/b] movie suspension of disbelief tends to triumph over realism and make for a great experience - nothing wrong with that in a game too. [/QUOTE]
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