Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The "real" reason the game has changed.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5431604" data-attributes="member: 42582"><p>Two things.</p><p></p><p>First, AD&D has elements of the latter - it is quite explicity in the 1st ed DMG that a saving throw is to be rolled - a purely mechanica process and <em>then</em>, depending on the outcome, a narrative is provided to join the dots.</p><p></p><p>Second, 4e has elements of the former - it is quite explicity in the 4th ed PHB and DMG that in a skill challenge the GM describes the scene and the players describe how their PCs are responding to it, and <em>then</em> skill checks are worked out, DCs assigned, and rolls made.</p><p></p><p>AD&D combat can be (and in my experience frequently was) played in the second mode - players announce moves, attacks etc all in mechanical terms, deliver and take hit points etc, and only at the end are the dots joined - the narrative becomes one of "we won the combat" or "we lost the combat".</p><p></p><p>4e can also be played in the second mode, with one exception - because movement is so mechanically integrated into combat, there is at least one aspect of the ficiton with which players (or, at least, my players) remain initimately engaged, namely, the position of PCs, enemies, terrain etc.</p><p></p><p>I'm a very firm proponent of the notion that there are big differences between AD&D and 4e. But this notion of the priority of fiction to mechanics or vice versa is (in my opinion) mostly a red herring as far as those differences are concerned, because it mostly concerns players' initiation of action for their PCs - and in this respect I don't think 4e is radically different from more traditional RPGs.</p><p></p><p>Rather, the differences obtain in what is understood to be the relationship between ingame causation and actual causation in the mechanical system. But (i) this is more obvious to the GM than the players, and (ii) it happens much more at the encounter design state - setting DCs, choosing enemies etc - and at the conflict resolution stage - how many successes are enought for victory?</p><p></p><p>These aren't differences connected to player initiation of action.</p><p></p><p>And as far as actual play experience - I'm still waiting for someone to respond to my actual play example and tell me where I violated the rules, guidelines, or standard practices of 4e.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5431604, member: 42582"] Two things. First, AD&D has elements of the latter - it is quite explicity in the 1st ed DMG that a saving throw is to be rolled - a purely mechanica process and [I]then[/I], depending on the outcome, a narrative is provided to join the dots. Second, 4e has elements of the former - it is quite explicity in the 4th ed PHB and DMG that in a skill challenge the GM describes the scene and the players describe how their PCs are responding to it, and [I]then[/I] skill checks are worked out, DCs assigned, and rolls made. AD&D combat can be (and in my experience frequently was) played in the second mode - players announce moves, attacks etc all in mechanical terms, deliver and take hit points etc, and only at the end are the dots joined - the narrative becomes one of "we won the combat" or "we lost the combat". 4e can also be played in the second mode, with one exception - because movement is so mechanically integrated into combat, there is at least one aspect of the ficiton with which players (or, at least, my players) remain initimately engaged, namely, the position of PCs, enemies, terrain etc. I'm a very firm proponent of the notion that there are big differences between AD&D and 4e. But this notion of the priority of fiction to mechanics or vice versa is (in my opinion) mostly a red herring as far as those differences are concerned, because it mostly concerns players' initiation of action for their PCs - and in this respect I don't think 4e is radically different from more traditional RPGs. Rather, the differences obtain in what is understood to be the relationship between ingame causation and actual causation in the mechanical system. But (i) this is more obvious to the GM than the players, and (ii) it happens much more at the encounter design state - setting DCs, choosing enemies etc - and at the conflict resolution stage - how many successes are enought for victory? These aren't differences connected to player initiation of action. And as far as actual play experience - I'm still waiting for someone to respond to my actual play example and tell me where I violated the rules, guidelines, or standard practices of 4e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The "real" reason the game has changed.
Top