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The "real" reason the game has changed.
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<blockquote data-quote="shadzar" data-source="post: 5431681" data-attributes="member: 6667746"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>You have a set number of HP.</p><p>You have a set number of surges.</p><p>Healing surges grant a set portion of your HP.</p><p></p><p>So you have a finite number, per day, of HP via surges, correct?</p><p></p><p>You CAN calculate a single number of HP for the group total, or individual characters based on permanent HP (not temp HP effects), and surges.</p><p></p><p>Therefore you have a set number of HP just like previous editions, EXCEPT, and this is the big part; in 4th you get all those back each day.</p><p></p><p>With HP and surges, ALL characters have a set maximum HP they can expend during a day. I am not talking about magical healing via rituals or anything that increase this, just as a representation of total HP per character. This is the same as other editions.</p><p></p><p>The problem with the healing is that part where you get them again the next day as opposed to them taking longer in previous editions that look less magical.</p><p></p><p>Basically changing the focus of what is abstracted.</p><p></p><p>So have I got the function of surges understood or not? If not then tell me how it is NOT possible to calculate the total HP expendable by a character per day.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5431681, member: 6667746"] :confused: You have a set number of HP. You have a set number of surges. Healing surges grant a set portion of your HP. So you have a finite number, per day, of HP via surges, correct? You CAN calculate a single number of HP for the group total, or individual characters based on permanent HP (not temp HP effects), and surges. Therefore you have a set number of HP just like previous editions, EXCEPT, and this is the big part; in 4th you get all those back each day. With HP and surges, ALL characters have a set maximum HP they can expend during a day. I am not talking about magical healing via rituals or anything that increase this, just as a representation of total HP per character. This is the same as other editions. The problem with the healing is that part where you get them again the next day as opposed to them taking longer in previous editions that look less magical. Basically changing the focus of what is abstracted. So have I got the function of surges understood or not? If not then tell me how it is NOT possible to calculate the total HP expendable by a character per day. [/QUOTE]
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