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The "real" reason the game has changed.
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<blockquote data-quote="pemerton" data-source="post: 5431722" data-attributes="member: 42582"><p>I don't understand this.</p><p></p><p>In 1st ed AD&D hp damage is not lasting enough for an eye to be lost, because hp heal at 1/day, and the typical pirate has 1d6 hit points -meaning that the typical pilot heals from "on his last legs" to "all better now" in less than a week of bed rest.</p><p></p><p>If you want an AD&D pirate to have an eye patch, you have to add a narrative layer over the top of the mechanics of the combat system. The same is true in 4e, except (as I pointed out) it options for the mechanical consequences of reducing a monster/NPC to 0 ph make this task easier - all the player has to do, when dropping a foe to 0 hp, is declare "I slash across his face, blinding him as he falls unconscious".</p></blockquote><p></p>
[QUOTE="pemerton, post: 5431722, member: 42582"] I don't understand this. In 1st ed AD&D hp damage is not lasting enough for an eye to be lost, because hp heal at 1/day, and the typical pirate has 1d6 hit points -meaning that the typical pilot heals from "on his last legs" to "all better now" in less than a week of bed rest. If you want an AD&D pirate to have an eye patch, you have to add a narrative layer over the top of the mechanics of the combat system. The same is true in 4e, except (as I pointed out) it options for the mechanical consequences of reducing a monster/NPC to 0 ph make this task easier - all the player has to do, when dropping a foe to 0 hp, is declare "I slash across his face, blinding him as he falls unconscious". [/QUOTE]
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