Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The "real" reason the game has changed.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shadzar" data-source="post: 5431765" data-attributes="member: 6667746"><p>AD&D had the advantage to ADDING things that would cause the los of an eye, wherein 4th and its daily healing routine does not let for those things to be possible without stringing the healing mechanics.</p><p></p><p>Infections while healing, no antibiotics, etc. None of those matter to 4th sicne all such non-magical hinderances are removed the next day.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Character X has:</p><p>100 maximum HP</p><p>5 healing surges</p><p></p><p>100/4=25*5=125+100=225 HP</p><p></p><p>Looks real easy to me no matter how simple I make it, it is cut and dry that healing surges CAN be converted directly to HP without interferring with healing, and when you run out you jsut run out.</p><p></p><p>The fact surges hinder other parts of the system and powers and "bloodied" condition or whatever are NOT my problem, as that is a problem with the system trying to mix mechanics.</p><p></p><p>You CAN convert surges to direct HP and do without surges, you just have to also cut out all the other things surges brought with them. Therefore it gives a finite HP outside of magic and such just like previous editions.</p><p></p><p>The point of contention is still with the natural healing as discussed in the previous reply.</p><p></p><p>You lose narrative control due to the mechanic of healing as a result of the "new day" syndrome. There are just some thing that won't work without corrupting the suspension of disbelief and pulling you out of the game and pushing you into the metagame and having to work around the metagame in order to make the narrative work.</p><p></p><p>Again this was an intended change, but a change that does shift focus and ability from one aspect of the game to another. Call it simulationism vs gamist, roleplaying vs combat oriented, roleplaying vs rollplaying, whatever you want to call those foci, it shifts.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5431765, member: 6667746"] AD&D had the advantage to ADDING things that would cause the los of an eye, wherein 4th and its daily healing routine does not let for those things to be possible without stringing the healing mechanics. Infections while healing, no antibiotics, etc. None of those matter to 4th sicne all such non-magical hinderances are removed the next day. Character X has: 100 maximum HP 5 healing surges 100/4=25*5=125+100=225 HP Looks real easy to me no matter how simple I make it, it is cut and dry that healing surges CAN be converted directly to HP without interferring with healing, and when you run out you jsut run out. The fact surges hinder other parts of the system and powers and "bloodied" condition or whatever are NOT my problem, as that is a problem with the system trying to mix mechanics. You CAN convert surges to direct HP and do without surges, you just have to also cut out all the other things surges brought with them. Therefore it gives a finite HP outside of magic and such just like previous editions. The point of contention is still with the natural healing as discussed in the previous reply. You lose narrative control due to the mechanic of healing as a result of the "new day" syndrome. There are just some thing that won't work without corrupting the suspension of disbelief and pulling you out of the game and pushing you into the metagame and having to work around the metagame in order to make the narrative work. Again this was an intended change, but a change that does shift focus and ability from one aspect of the game to another. Call it simulationism vs gamist, roleplaying vs combat oriented, roleplaying vs rollplaying, whatever you want to call those foci, it shifts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The "real" reason the game has changed.
Top