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The "real" reason the game has changed.
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<blockquote data-quote="shadzar" data-source="post: 5431857" data-attributes="member: 6667746"><p>The DM never really controls the narrative, just an outline of the plot.</p><p></p><p>The players have total control over the narrative as it is through their actions that the plot comes to life.</p><p></p><p>You explain greatly how one narrative is lost. A hero coming back from near death being bedridden. Sure the party leaving you behind isnt the most enjoyable things but payback is a...well you know.</p><p></p><p>So there is a LOT of narrative that could come from that alone, or fights and arguments, if the players are willing to work together.</p><p></p><p>Many people argue that a PC missing a limb doesnt help the party, but finding a replacement limb or someway to replace it when the magic isnt there to just give it back leaves many stories to be told.</p><p></p><p>Consider also those dreaded things that most players wish were gone form the game, time sensitive missions. With 4th, those are removed form being harder challenges by the healing system. Sure they have to manage their resources, but not as carefully should there be a risk to something not getting done on time.</p><p></p><p>Many good stories revolve around things being done in a certain amount of time, and as for cinematics are concerned, these sorts of movies make people more on the edge of their seats when the risk is added to by their being a time limit.</p><p></p><p>So a good nights rest to recover easily prevents those sorts of stories, and the players would have to figure a way to raise the tension, or just have the DM hinder them with other things that might not make sense which makes the delay seem forced.</p><p></p><p>Whether your or another's preferred story, it does shift what types of stories can be told.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5431857, member: 6667746"] The DM never really controls the narrative, just an outline of the plot. The players have total control over the narrative as it is through their actions that the plot comes to life. You explain greatly how one narrative is lost. A hero coming back from near death being bedridden. Sure the party leaving you behind isnt the most enjoyable things but payback is a...well you know. So there is a LOT of narrative that could come from that alone, or fights and arguments, if the players are willing to work together. Many people argue that a PC missing a limb doesnt help the party, but finding a replacement limb or someway to replace it when the magic isnt there to just give it back leaves many stories to be told. Consider also those dreaded things that most players wish were gone form the game, time sensitive missions. With 4th, those are removed form being harder challenges by the healing system. Sure they have to manage their resources, but not as carefully should there be a risk to something not getting done on time. Many good stories revolve around things being done in a certain amount of time, and as for cinematics are concerned, these sorts of movies make people more on the edge of their seats when the risk is added to by their being a time limit. So a good nights rest to recover easily prevents those sorts of stories, and the players would have to figure a way to raise the tension, or just have the DM hinder them with other things that might not make sense which makes the delay seem forced. Whether your or another's preferred story, it does shift what types of stories can be told. [/QUOTE]
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