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The "real" reason the game has changed.
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<blockquote data-quote="Hussar" data-source="post: 5431907" data-attributes="member: 22779"><p>But, they don't. The mechanics dictate to the players as well as the DM how long they must rest. </p><p></p><p></p><p></p><p>Mechanics which force me to remove my still living character from play simply because it's more "realistic" to have me heal slower are poor mechanics IMO.</p><p></p><p></p><p></p><p>I kinda missed in the scrum where the idea of permanent injury crept into this discussion, but, what's the point? D&D has never had any rules for losing a limb or suffering permanent injury. </p><p></p><p></p><p></p><p>This is not true. In 3e, time sensitive missions are ignored simply because you have healing wands. And the cleric is going to keep you going pretty darn well on his own.</p><p></p><p>The difference is, I can now have a time sensitive mission in 4e that is measured in hours, rather than days in earlier editions to allow for magical healing time.</p><p></p><p></p><p></p><p>Not really. This is no different than any other edition where healing was covered magically. If you look at time sensitive missions presented in most modules, you'll find that they have a couple of extra days built into them to allow for the regaining of spells.</p><p></p><p>-----</p><p></p><p></p><p></p><p>No, Imaro, in 3.5 you can't. You cannot pick a lock without improvising a tool first. I couldn't find what counts as an improvised tool in the SRD, but it might be in the books. But, tapping the lock with a spoon does not count as an improvised tool and it's pretty disingenuous to argue that it does. Nor would a jagged rock for that matter, although you could break the lock off with the rock.</p><p></p><p></p><p></p><p>I'm arguing that because the mechanics are divorced from flavour in 4e, the players and the DM are free from the mechanically imposed restraints of the system to decide how a task is resolved in any mutually agreed upon way.</p><p></p><p>If the group decides that a 1st level character can open locks naked with no tools, then more power to them. It might make sense for a specific character, such as the one that I created. I Fonzerelli bump the dungeon door and it springs open, "Blessed be to His Hairy Toes!"</p><p></p><p>I can't do this, by RAW in 3e.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5431907, member: 22779"] But, they don't. The mechanics dictate to the players as well as the DM how long they must rest. Mechanics which force me to remove my still living character from play simply because it's more "realistic" to have me heal slower are poor mechanics IMO. I kinda missed in the scrum where the idea of permanent injury crept into this discussion, but, what's the point? D&D has never had any rules for losing a limb or suffering permanent injury. This is not true. In 3e, time sensitive missions are ignored simply because you have healing wands. And the cleric is going to keep you going pretty darn well on his own. The difference is, I can now have a time sensitive mission in 4e that is measured in hours, rather than days in earlier editions to allow for magical healing time. Not really. This is no different than any other edition where healing was covered magically. If you look at time sensitive missions presented in most modules, you'll find that they have a couple of extra days built into them to allow for the regaining of spells. ----- No, Imaro, in 3.5 you can't. You cannot pick a lock without improvising a tool first. I couldn't find what counts as an improvised tool in the SRD, but it might be in the books. But, tapping the lock with a spoon does not count as an improvised tool and it's pretty disingenuous to argue that it does. Nor would a jagged rock for that matter, although you could break the lock off with the rock. I'm arguing that because the mechanics are divorced from flavour in 4e, the players and the DM are free from the mechanically imposed restraints of the system to decide how a task is resolved in any mutually agreed upon way. If the group decides that a 1st level character can open locks naked with no tools, then more power to them. It might make sense for a specific character, such as the one that I created. I Fonzerelli bump the dungeon door and it springs open, "Blessed be to His Hairy Toes!" I can't do this, by RAW in 3e. [/QUOTE]
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