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The "real" reason the game has changed.
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<blockquote data-quote="Mort" data-source="post: 5432341" data-attributes="member: 762"><p>"Try to say yes" is good DMing advice for just about any RPG.</p><p></p><p>This whole tangent about requiring tools to pick a lock, I just don't see it:</p><p></p><p>3e and 4e have near identical rules on the issue, I just don't see the wide distinction: 3e you need tools and if you have improvised(whatever that means) tools vs. proper you have a minus, 4e you need tools and have a plus for using "proper" tools. different approaches but essentially the same rule.</p><p></p><p>The bottom line, both edditions give the DM full say - and the DM needs to take the situation into account:</p><p></p><p>poor quality lock in the slums? the rogue's thumbnail may be an improvised tool (and heck, the rogue may know that hitting these locks just right works, so his fist (aka the Fonzereli bump) may work too.</p><p></p><p>Lock to the imperial vault? Anything short of the best lockpicks available may be considered improvised.</p><p></p><p>It's not the system dictating here, it's the DM - and to me that's ok: 3e or 4e the DM needs to dictate (and own up to) the play experience.</p></blockquote><p></p>
[QUOTE="Mort, post: 5432341, member: 762"] "Try to say yes" is good DMing advice for just about any RPG. This whole tangent about requiring tools to pick a lock, I just don't see it: 3e and 4e have near identical rules on the issue, I just don't see the wide distinction: 3e you need tools and if you have improvised(whatever that means) tools vs. proper you have a minus, 4e you need tools and have a plus for using "proper" tools. different approaches but essentially the same rule. The bottom line, both edditions give the DM full say - and the DM needs to take the situation into account: poor quality lock in the slums? the rogue's thumbnail may be an improvised tool (and heck, the rogue may know that hitting these locks just right works, so his fist (aka the Fonzereli bump) may work too. Lock to the imperial vault? Anything short of the best lockpicks available may be considered improvised. It's not the system dictating here, it's the DM - and to me that's ok: 3e or 4e the DM needs to dictate (and own up to) the play experience. [/QUOTE]
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