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The "real" reason the game has changed.
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<blockquote data-quote="LostSoul" data-source="post: 5432618" data-attributes="member: 386"><p>I think it does diminish the fiction if you go with the latter. I'm not sure what your character is doing, and I can't respond to his actions. The fictional details are unknown, can't have an effect on resolution (because they are unknown), and can't feed back into the player's decisions.</p><p></p><p>In the last combat I ran, the first round went something like this:</p><p></p><p>3 hobgoblins moved up in a shield wall, crashing into two dragonborn who had locked shields. The middle hobgoblin tied up the sword of one of the dragonborn with his flail. Meanwhile, a PC in the back ranks launched her rope + grappling hook, grabbed onto the hobgoblin's shield, and yanked him forward.</p><p></p><p>Here's how the fictional details affected resolution:</p><p></p><ul> <li data-xf-list-type="ul">In the next round the hobgoblin was bent over at the waist with his shield out of position, but he still had the dragonborn's sword tied up. This gave the dragonborn a penalty to his attack roll. </li> <li data-xf-list-type="ul">Since the hobgoblin had his head in the dragonborn's shield, he used it as leverage to yank the sword out of the dragonborn's hand, gaining a bonus to his roll. </li> <li data-xf-list-type="ul">Since the hobgoblin was in a bad position with his head exposed, the dragonborn was able to use Hammer and Anvil, which, in my hack and for this specific character, requires the opponent's head to be exposed. This position also gave the dragonborn a bonus to their attack rolls.</li> <li data-xf-list-type="ul">Since the shield was out of place, the other hobgoblins were no longer in a shield wall and didn't get a bonus to their AC.</li> </ul></blockquote><p></p>
[QUOTE="LostSoul, post: 5432618, member: 386"] I think it does diminish the fiction if you go with the latter. I'm not sure what your character is doing, and I can't respond to his actions. The fictional details are unknown, can't have an effect on resolution (because they are unknown), and can't feed back into the player's decisions. In the last combat I ran, the first round went something like this: 3 hobgoblins moved up in a shield wall, crashing into two dragonborn who had locked shields. The middle hobgoblin tied up the sword of one of the dragonborn with his flail. Meanwhile, a PC in the back ranks launched her rope + grappling hook, grabbed onto the hobgoblin's shield, and yanked him forward. Here's how the fictional details affected resolution: [list][*]In the next round the hobgoblin was bent over at the waist with his shield out of position, but he still had the dragonborn's sword tied up. This gave the dragonborn a penalty to his attack roll. [*]Since the hobgoblin had his head in the dragonborn's shield, he used it as leverage to yank the sword out of the dragonborn's hand, gaining a bonus to his roll. [*]Since the hobgoblin was in a bad position with his head exposed, the dragonborn was able to use Hammer and Anvil, which, in my hack and for this specific character, requires the opponent's head to be exposed. This position also gave the dragonborn a bonus to their attack rolls. [*]Since the shield was out of place, the other hobgoblins were no longer in a shield wall and didn't get a bonus to their AC.[/list] [/QUOTE]
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