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The "real" reason the game has changed.
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<blockquote data-quote="Abraxas" data-source="post: 5432761" data-attributes="member: 1266"><p>What you can't do, however, is do it by RAW.</p><p></p><p>Yes, you can - the problem is deciding what the RAW actually mean - and what the RAW means is affected by play experience/environment.</p><p></p><p>Regardless - I'm curious about what caused the people I game with to go from trying wierd stuff/thinking outside the boxes on their character sheets to only trying what is on their character sheets.</p><p></p><p>Initially I thought it was the new system - but we've been playing more or less every other weekend since 4E came out, and people are pretty comfortable with the system. Then I thought it was that they didn't know about the mystical magical pg 42 - so I pointed it out to them and got . . . nothing.</p><p></p><p>Now I'm starting to believe that it is because there is a power to do everything (more or less - it's a perception thing). You want to stun someone - you select an encounter power that stuns. You want to slide someone - you select a power with a slide effect. You want to knock someone down - you have your nifty <em>Kick'em in the Junk and Watch'em Fall</em> attack power. So, for the people I play 4E with, they somehow got the impression that they need Daily/Encounter/Utility Power X to achieve Y. </p><p>Somehow they got this set of gaming blinders on - now i just want to figure out how that happened. Or they could just not really want to invest that much anymore and they'll tell me so when I ask them next session.</p><p></p><p>As for player's taking narrative control - in our good ol days, some of these same players exerted so much narrative control that they made the game balance on one leg while juggling chainsaws</p></blockquote><p></p>
[QUOTE="Abraxas, post: 5432761, member: 1266"] What you can't do, however, is do it by RAW. Yes, you can - the problem is deciding what the RAW actually mean - and what the RAW means is affected by play experience/environment. Regardless - I'm curious about what caused the people I game with to go from trying wierd stuff/thinking outside the boxes on their character sheets to only trying what is on their character sheets. Initially I thought it was the new system - but we've been playing more or less every other weekend since 4E came out, and people are pretty comfortable with the system. Then I thought it was that they didn't know about the mystical magical pg 42 - so I pointed it out to them and got . . . nothing. Now I'm starting to believe that it is because there is a power to do everything (more or less - it's a perception thing). You want to stun someone - you select an encounter power that stuns. You want to slide someone - you select a power with a slide effect. You want to knock someone down - you have your nifty [I]Kick'em in the Junk and Watch'em Fall[/I] attack power. So, for the people I play 4E with, they somehow got the impression that they need Daily/Encounter/Utility Power X to achieve Y. Somehow they got this set of gaming blinders on - now i just want to figure out how that happened. Or they could just not really want to invest that much anymore and they'll tell me so when I ask them next session. As for player's taking narrative control - in our good ol days, some of these same players exerted so much narrative control that they made the game balance on one leg while juggling chainsaws [/QUOTE]
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