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The "real" reason the game has changed.
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<blockquote data-quote="LostSoul" data-source="post: 5432937" data-attributes="member: 386"><p>I think I put a lot of value in being able to picture the game world unfolding in my head. (At times, even games like Burning Wheel and Dogs in the Vineyard didn't go far enough for me!) My viewpoint may be unique, but I like to share. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I read and enjoyed that account of play; I tried to think of some questions to ask but everything seemed straight-forward and obvious! I think that points to the fact that 4E can easily be used to run exploration-based games.</p><p></p><p></p><p></p><p>I think my tastes run to heavily-procedural games; "when X happens, do Y". Burning Empires is like this, but X and Y tend to sit at the metagame level. My Life With Master is another example. When I first started playing D&D, with B/X, I played like that; going through every Turn like it was a turn in a boardgame. I remember really floundering when I started playing Star Wars - no specific procedures and no dungeons to fall back on!</p><p></p><p>That's what I've tried to do in my hack - writing specific sub-systems that are triggered by certain events occurring in the game world.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5432937, member: 386"] I think I put a lot of value in being able to picture the game world unfolding in my head. (At times, even games like Burning Wheel and Dogs in the Vineyard didn't go far enough for me!) My viewpoint may be unique, but I like to share. ;) I read and enjoyed that account of play; I tried to think of some questions to ask but everything seemed straight-forward and obvious! I think that points to the fact that 4E can easily be used to run exploration-based games. I think my tastes run to heavily-procedural games; "when X happens, do Y". Burning Empires is like this, but X and Y tend to sit at the metagame level. My Life With Master is another example. When I first started playing D&D, with B/X, I played like that; going through every Turn like it was a turn in a boardgame. I remember really floundering when I started playing Star Wars - no specific procedures and no dungeons to fall back on! That's what I've tried to do in my hack - writing specific sub-systems that are triggered by certain events occurring in the game world. [/QUOTE]
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