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The "real" reason the game has changed.
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<blockquote data-quote="pemerton" data-source="post: 5433115" data-attributes="member: 42582"><p>Fair enough.</p><p></p><p>Unlike Hussar, I haven't played enough 3E to have a strong sense of how I'd handle it. In Rolemaster or HARP, though, I wouldn't allow it - Open Locks in these games is training in a particular technical skill. If you want your PC to be able to open locks through "good luck" or "magic", you spend DPs on spells. (As it happens, Rolemaster also doesn't have a good system for innate or unlearned magic, but that's just a gap in the ruleset. HARP does, and I'd use that.)</p><p></p><p><em>Why</em> do I respond this way? Some of it is probably a personality defect of excessive deference to rules, but it's also because part of the pleasure of a game like RM is seeing the world unfold through the rules, and once you start to allow a wedge between the two (Hussar's spoon-wedge!) you risk losing that pleasure.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5433115, member: 42582"] Fair enough. Unlike Hussar, I haven't played enough 3E to have a strong sense of how I'd handle it. In Rolemaster or HARP, though, I wouldn't allow it - Open Locks in these games is training in a particular technical skill. If you want your PC to be able to open locks through "good luck" or "magic", you spend DPs on spells. (As it happens, Rolemaster also doesn't have a good system for innate or unlearned magic, but that's just a gap in the ruleset. HARP does, and I'd use that.) [I]Why[/I] do I respond this way? Some of it is probably a personality defect of excessive deference to rules, but it's also because part of the pleasure of a game like RM is seeing the world unfold through the rules, and once you start to allow a wedge between the two (Hussar's spoon-wedge!) you risk losing that pleasure. [/QUOTE]
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