Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The "real" reason the game has changed.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5434135" data-attributes="member: 42582"><p>Like I've posted upthread, I think that this criticism of healing surges is focused on a pretty minor element of the 4e rules, namely, the extended rest rules. The problem - if one regards it as such - can easily be resolved with very little mechanical impact upon 4e - simply reduce the rate of healing surge recovery. (One surge per day will make healing take between one and two weeks for most PCs. That would come close to emulating 3E natural healing rates, I think.)</p><p></p><p>The mechanically significant function of healing surges, and the powers that revolve around them, is to make the recovery of hit points during combat (i) important, and (ii) tactically engaging. Removing healing surges altogether would have a <em>huge</em> impact on this part of the game. But the rules that govern their expenditure during combat are quite separate from the rule that governs their recovery by resting. The latter rule plays an obvious role in determining adventure pacing, but that's about it. If you want to change the pacing, you can change that rule, and the rest of the game will remain unaffected.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5434135, member: 42582"] Like I've posted upthread, I think that this criticism of healing surges is focused on a pretty minor element of the 4e rules, namely, the extended rest rules. The problem - if one regards it as such - can easily be resolved with very little mechanical impact upon 4e - simply reduce the rate of healing surge recovery. (One surge per day will make healing take between one and two weeks for most PCs. That would come close to emulating 3E natural healing rates, I think.) The mechanically significant function of healing surges, and the powers that revolve around them, is to make the recovery of hit points during combat (i) important, and (ii) tactically engaging. Removing healing surges altogether would have a [I]huge[/I] impact on this part of the game. But the rules that govern their expenditure during combat are quite separate from the rule that governs their recovery by resting. The latter rule plays an obvious role in determining adventure pacing, but that's about it. If you want to change the pacing, you can change that rule, and the rest of the game will remain unaffected. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The "real" reason the game has changed.
Top