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The "real" reason the game has changed.
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<blockquote data-quote="Ariosto" data-source="post: 5435447" data-attributes="member: 80487"><p>It does not.</p><p></p><p>See 1st PHB p. 32, The Multi-Classed Character, and p. 33, The Character With Two Classes.</p><p></p><p>Neither does it prohibit adding more types. The Thief, Paladin, Assassin, Monk, Druid, Ranger, Illusionist and Bard, and the half-elf, gnome and half-orc as player-characters, all came from players or DMs between the publication of the original D&D set and the publication of the 1st PHB.</p><p></p><p>(Also the Witch, which was advertised but did not appear, and of course the many others in magazines, <em>The Arduin Grimoire</em> and elsewhere.)</p><p></p><p>Then of course came more in The Dragon, some of which ended up in <em>Unearthed Arcana</em>, and more on Greyhawk, and Dragonlance and Forgotten Realms, and more in Dragon, and then the deluge of 2e supplements...</p><p></p><p>What's with this "story" jive?</p><p></p><p>HeroQuest and The Dying Earth have piles more dice-rolling for the sake of rolling dice. Either you dig that, find it adds to your fun, or you don't. Either way really has sweet nothing to do with "story". Last I checked, J.K. Rowling used a word processor, not an Action Results Table and a tally.</p><p></p><p>I'm not really up on the latest HQ (being acquainted only with the old Hero Wars), and I gather there's more "meta-game" distraction now.</p><p></p><p><em>What role is it that you want to play?</em> If it's someone in a casino, then maybe getting immersed in manipulating abstractions is to the point (but probably not 20-sided dice). If it's a novelist or Hollywood director, then maybe "telling the story" is to the point.</p><p></p><p>If it's an adventurer of the ilk of John Carter groping through black pits, or Fafhrd and the Gray Mouser pitting their swords against evil sorceries, then what's to the point is the adventure. Making decisions from that point of view -- "one more roll of the dice with destiny and death" (Fritz Leiber) -- is what constitutes role-playing.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5435447, member: 80487"] It does not. See 1st PHB p. 32, The Multi-Classed Character, and p. 33, The Character With Two Classes. Neither does it prohibit adding more types. The Thief, Paladin, Assassin, Monk, Druid, Ranger, Illusionist and Bard, and the half-elf, gnome and half-orc as player-characters, all came from players or DMs between the publication of the original D&D set and the publication of the 1st PHB. (Also the Witch, which was advertised but did not appear, and of course the many others in magazines, [I]The Arduin Grimoire[/I] and elsewhere.) Then of course came more in The Dragon, some of which ended up in [I]Unearthed Arcana[/I], and more on Greyhawk, and Dragonlance and Forgotten Realms, and more in Dragon, and then the deluge of 2e supplements... What's with this "story" jive? HeroQuest and The Dying Earth have piles more dice-rolling for the sake of rolling dice. Either you dig that, find it adds to your fun, or you don't. Either way really has sweet nothing to do with "story". Last I checked, J.K. Rowling used a word processor, not an Action Results Table and a tally. I'm not really up on the latest HQ (being acquainted only with the old Hero Wars), and I gather there's more "meta-game" distraction now. [I]What role is it that you want to play?[/I] If it's someone in a casino, then maybe getting immersed in manipulating abstractions is to the point (but probably not 20-sided dice). If it's a novelist or Hollywood director, then maybe "telling the story" is to the point. If it's an adventurer of the ilk of John Carter groping through black pits, or Fafhrd and the Gray Mouser pitting their swords against evil sorceries, then what's to the point is the adventure. Making decisions from that point of view -- "one more roll of the dice with destiny and death" (Fritz Leiber) -- is what constitutes role-playing. [/QUOTE]
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