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The "real" reason the game has changed.
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<blockquote data-quote="pemerton" data-source="post: 5435648" data-attributes="member: 42582"><p>To dual-class in AD&D requires 15 in any prime requisites for the first class, and 17 in any prime requisites for the second class (if no prime requisites are specified, than every ability with a minimum must be 15/17 as appropriate).</p><p></p><p>So a dual-classed fighter-magicuser must have at least 15 STR and 17 INT (starting as fighter) or 17 STR and 15 INT (starting as M-U).</p><p></p><p>So I can't play a story in which my wizard wields a sword, wears armour, and is younger than 41 (the age at which stat penalties kick in). What is the point of this?</p><p></p><p>It was not intended as such. Yes, I can play a holy man who wears armour while casting spells. No, I can't play a scholarly wizard who wears armour while casting spells, unless I'm an elf (in 2nd ed AD&D, I believe this was further changed to limit me to elven chain - and even in 1st ed, a gnome fighter/illusionist is limited to leather).</p><p></p><p>What is the point of trying to deny that the AD&D rules impose constraints on the sort of PC that can be introduced into the game, which constraints go beyond simply what logic or imagination or evey playability in the loose sense requires?</p></blockquote><p></p>
[QUOTE="pemerton, post: 5435648, member: 42582"] To dual-class in AD&D requires 15 in any prime requisites for the first class, and 17 in any prime requisites for the second class (if no prime requisites are specified, than every ability with a minimum must be 15/17 as appropriate). So a dual-classed fighter-magicuser must have at least 15 STR and 17 INT (starting as fighter) or 17 STR and 15 INT (starting as M-U). So I can't play a story in which my wizard wields a sword, wears armour, and is younger than 41 (the age at which stat penalties kick in). What is the point of this? It was not intended as such. Yes, I can play a holy man who wears armour while casting spells. No, I can't play a scholarly wizard who wears armour while casting spells, unless I'm an elf (in 2nd ed AD&D, I believe this was further changed to limit me to elven chain - and even in 1st ed, a gnome fighter/illusionist is limited to leather). What is the point of trying to deny that the AD&D rules impose constraints on the sort of PC that can be introduced into the game, which constraints go beyond simply what logic or imagination or evey playability in the loose sense requires? [/QUOTE]
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