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The "real" reason the game has changed.
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<blockquote data-quote="Hussar" data-source="post: 5435681" data-attributes="member: 22779"><p>Just to add to the Fighter/MU example and how the player is being constrained by mechanics. Pemerton is correct that the PC's stats are required by the rules, so, depending on what class he takes first, he'll need at least one 17 and one 15.</p><p></p><p>Note, that during the changeover, he cannot access his previous class abilities without sacrificing all experience gained for at least that encounter (and I believe it's for the entire adventure, but, that's fuzzy memory) until such time as his second class advances one level higher than his first.</p><p></p><p>Additionally, once I switch classes, I cannot EVER advance in the first class again. No matter what. I can take fighter first, switch to MU, level up so that I gain access to both classes and fight with a sword exclusively for an entire level and can only gain levels as a MU.</p><p></p><p>Add to this the pace of xp and level advancement which has been talked about at great length as being much slower than 3e or 4e. Let's ballpark level advancement as pretty quick and say it's 5 sessions/level. That means I have to go at least 15 sessions before I can actually play my sword wielding wizard because I need to be at least a 1st level fighter/2nd level wizard. Presuming 1/week play, that I exclusively play this character and not another from my stable of characters and I don't die during this period, it will be almost four months of real time that I am forced by the mechanics to play a character that I don't want to play. Or, to put it another way, four months before I get to play the character that I do want to play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5435681, member: 22779"] Just to add to the Fighter/MU example and how the player is being constrained by mechanics. Pemerton is correct that the PC's stats are required by the rules, so, depending on what class he takes first, he'll need at least one 17 and one 15. Note, that during the changeover, he cannot access his previous class abilities without sacrificing all experience gained for at least that encounter (and I believe it's for the entire adventure, but, that's fuzzy memory) until such time as his second class advances one level higher than his first. Additionally, once I switch classes, I cannot EVER advance in the first class again. No matter what. I can take fighter first, switch to MU, level up so that I gain access to both classes and fight with a sword exclusively for an entire level and can only gain levels as a MU. Add to this the pace of xp and level advancement which has been talked about at great length as being much slower than 3e or 4e. Let's ballpark level advancement as pretty quick and say it's 5 sessions/level. That means I have to go at least 15 sessions before I can actually play my sword wielding wizard because I need to be at least a 1st level fighter/2nd level wizard. Presuming 1/week play, that I exclusively play this character and not another from my stable of characters and I don't die during this period, it will be almost four months of real time that I am forced by the mechanics to play a character that I don't want to play. Or, to put it another way, four months before I get to play the character that I do want to play. [/QUOTE]
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