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The "real" reason the game has changed.
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<blockquote data-quote="Hussar" data-source="post: 5435708" data-attributes="member: 22779"><p>How is this any different than the combat mechanics in any version of D&D? You roll your dice first and then describe what happens.</p><p></p><p>How is this different from skills in 3e? Until your roll the dice, you have no idea how far you jumped, how far you climbed or how persuasive you were.</p><p></p><p>In most RPG's any mechanically determined event must be resolved before it can be narrated. This is fundamental. You cannot narrate before you resolve the mechanics. I can claim to stab the bad guy in the toe until the cows come home, but, until the dice hit the table, nothing happens in the game world.</p><p></p><p>The primary difference is elements outside of combat in 1e and (to some degree) 2e were generally freeformed. They were not mechanically determined by and large. How far can I jump in banded mail with a 16 strength in 1e? As far as my DM says that I can. How believable am I when I'm bald faced lying to the NPC in 2e? As believable as the DM says that I am.</p><p></p><p>There's nothing whatsoever with doing it this way. It's one method of task resolution.</p><p></p><p>3e and 4e go a different direction though. These elements are no longer free formed. They have mechanics in place to determine the narrative in the game world. How far do I jump? The dice tell me. How believable am I? The dice tell me.</p><p></p><p>The only difference is that we've shift arbitration away from the DM to the dice. Whether that's a good or a bad thing is entirely a taste thing. For some, it's bad, for others, it's good. Depends on what you want out of the game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5435708, member: 22779"] How is this any different than the combat mechanics in any version of D&D? You roll your dice first and then describe what happens. How is this different from skills in 3e? Until your roll the dice, you have no idea how far you jumped, how far you climbed or how persuasive you were. In most RPG's any mechanically determined event must be resolved before it can be narrated. This is fundamental. You cannot narrate before you resolve the mechanics. I can claim to stab the bad guy in the toe until the cows come home, but, until the dice hit the table, nothing happens in the game world. The primary difference is elements outside of combat in 1e and (to some degree) 2e were generally freeformed. They were not mechanically determined by and large. How far can I jump in banded mail with a 16 strength in 1e? As far as my DM says that I can. How believable am I when I'm bald faced lying to the NPC in 2e? As believable as the DM says that I am. There's nothing whatsoever with doing it this way. It's one method of task resolution. 3e and 4e go a different direction though. These elements are no longer free formed. They have mechanics in place to determine the narrative in the game world. How far do I jump? The dice tell me. How believable am I? The dice tell me. The only difference is that we've shift arbitration away from the DM to the dice. Whether that's a good or a bad thing is entirely a taste thing. For some, it's bad, for others, it's good. Depends on what you want out of the game. [/QUOTE]
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