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The "real" reason the game has changed.
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<blockquote data-quote="Hussar" data-source="post: 5435784" data-attributes="member: 22779"><p>Heh, couldn't resist the snark either huh RC? </p><p></p><p>But, on your point, you're basically agreeing with me here. The mechanics are dictating the narrative. If class distinction is supplying the different routes toward dealing with the game's challenges, then it's mechanics, not the players that are driving the narrative.</p><p></p><p>No one has said that 1e only provides combat challenges. /snip to remove cross thread sniping that will not lead anywhere.</p><p></p><p>But, the question on the table is whether or not 4e mechanics force players into a specific narrative. I would argue that it really can't by and large, because the mechanics are largely divorced from the narrative. Since the players are free to narrate the event however they see fit, I'm not sure if you can argue that the mechanics are placing strong restraints on what can be narrated.</p><p></p><p>Now, if you want to argue that mechanics in general place restraints on narrative, I'm right behind that. As I said to Ariosto, it is virtually impossible for a player to narrate a mechanically determined event before that event is resolved.</p><p></p><p>A DM cannot either really. Not without fudging the dice. If the DM narrates that the bad guy jumps over the wall, but then fails his jump check, something's gonna get retconned. In any mechanically determined event, the narrative has to come after the resolution. </p><p></p><p>Can you think of an example where you can go the other direction? Where a player or DM can narrate the results of a mechanically determined event before the event is resolved?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5435784, member: 22779"] Heh, couldn't resist the snark either huh RC? But, on your point, you're basically agreeing with me here. The mechanics are dictating the narrative. If class distinction is supplying the different routes toward dealing with the game's challenges, then it's mechanics, not the players that are driving the narrative. No one has said that 1e only provides combat challenges. /snip to remove cross thread sniping that will not lead anywhere. But, the question on the table is whether or not 4e mechanics force players into a specific narrative. I would argue that it really can't by and large, because the mechanics are largely divorced from the narrative. Since the players are free to narrate the event however they see fit, I'm not sure if you can argue that the mechanics are placing strong restraints on what can be narrated. Now, if you want to argue that mechanics in general place restraints on narrative, I'm right behind that. As I said to Ariosto, it is virtually impossible for a player to narrate a mechanically determined event before that event is resolved. A DM cannot either really. Not without fudging the dice. If the DM narrates that the bad guy jumps over the wall, but then fails his jump check, something's gonna get retconned. In any mechanically determined event, the narrative has to come after the resolution. Can you think of an example where you can go the other direction? Where a player or DM can narrate the results of a mechanically determined event before the event is resolved? [/QUOTE]
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