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The "real" reason the game has changed.
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<blockquote data-quote="pemerton" data-source="post: 5435833" data-attributes="member: 42582"><p>Hussar, as I hope you know I'm posting here from a perspective very sympathetic to yours.</p><p></p><p>But treating this a genuine rather than rhetorical question (which I think is how you meant it, but I'm not 100% sure), I wonder:</p><p></p><p>One way to bring this about would be a system in which the player/GM has resources to spend that ensure the mechical result matches the pre-declared narration. The Dying Earth has rerolls, but they're not unlimited and rerolls can still go wrong - so it's out. HeroQuest has Hero Points which can be spent to "bump" a result - if a player has enough Hero Points in the bank then s/he can guarantee a result - it becomes a question then not of "whether" but "how much does it cost".</p><p></p><p>That being said, one might retort that even here the spending of the Hero Points itself has to be narrated (not necessarily as character action, but the player has to describe the lucky circumstances etc which make things come out right) and how much of this is needed can't be known until the dice are rolled and hence the required Hero Point expenditure being revealed.</p><p></p><p>OK, I'll keep thinking about it!</p></blockquote><p></p>
[QUOTE="pemerton, post: 5435833, member: 42582"] Hussar, as I hope you know I'm posting here from a perspective very sympathetic to yours. But treating this a genuine rather than rhetorical question (which I think is how you meant it, but I'm not 100% sure), I wonder: One way to bring this about would be a system in which the player/GM has resources to spend that ensure the mechical result matches the pre-declared narration. The Dying Earth has rerolls, but they're not unlimited and rerolls can still go wrong - so it's out. HeroQuest has Hero Points which can be spent to "bump" a result - if a player has enough Hero Points in the bank then s/he can guarantee a result - it becomes a question then not of "whether" but "how much does it cost". That being said, one might retort that even here the spending of the Hero Points itself has to be narrated (not necessarily as character action, but the player has to describe the lucky circumstances etc which make things come out right) and how much of this is needed can't be known until the dice are rolled and hence the required Hero Point expenditure being revealed. OK, I'll keep thinking about it! [/QUOTE]
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