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The "real" reason the game has changed.
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<blockquote data-quote="Ariosto" data-source="post: 5435846" data-attributes="member: 80487"><p>In addressing the very matters of fact that I proposed to address (funny how that works), I have not said thing one about whether "4e's character build rules are obnoxiously constraining on PC development in a way that marks a radical break from earlier versions of D&D."</p><p></p><p>In broad terms of degree of constraint, I reckon not. By now, though, I suppose there might be some inkling that people might disagree as to where something crosses the line into "radical" change.</p><p></p><p>Whether particular features or lack thereof are radical breaks from 3e is generally not a question about which I am likely to care enough to have an informed opinion, but I suppose there may arise exceptions.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5435846, member: 80487"] In addressing the very matters of fact that I proposed to address (funny how that works), I have not said thing one about whether "4e's character build rules are obnoxiously constraining on PC development in a way that marks a radical break from earlier versions of D&D." In broad terms of degree of constraint, I reckon not. By now, though, I suppose there might be some inkling that people might disagree as to where something crosses the line into "radical" change. Whether particular features or lack thereof are radical breaks from 3e is generally not a question about which I am likely to care enough to have an informed opinion, but I suppose there may arise exceptions. [/QUOTE]
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