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The "real" reason the game has changed.
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<blockquote data-quote="Raven Crowking" data-source="post: 5436119" data-attributes="member: 18280"><p>Of course it is.</p><p></p><p></p><p></p><p>Then that "Of course it is" goes double! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p></p><p>I have no opinion on this. "Obnoxiously" is, of course, subjective, so it should not be surprising if opinions differ, depending upon what one is looking for.</p><p></p><p>I don't like the system. I like some of the ideas, but not the execution. If 4e had been OGL, I would probably like someone else's reimagining of the execution, however.</p><p></p><p></p><p></p><p>You are confusing me here. What snark?</p><p></p><p></p><p></p><p>Yes, I am. Or, at least, agreeing with the previous post I responded to. Why do you think that's snarky? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p></p><p></p><p>That doesn't follow though.</p><p></p><p>There is a degree to which the mechanics dictate the narrative, and a degree to which player choices dictate the narrative. The mechanics are intended to behave in a manner consistent with the fictional reality, and are intended to be ignored when they fail to do this.</p><p></p><p>That is, AFAICT, a different design philosophy than 4e's.</p><p></p><p>OTOH, on the idea of the mechanics constraining character choices, well, that is true for all rpgs AFAICT. When you suggest that it is true, you are (IMHO) objectively correct. In 1e, depending upon the character ability generation method used, the dice might even dictate what races and classes are available to you!</p><p></p><p></p><p></p><p>As am I.</p><p></p><p></p><p></p><p>I believe that the DM or player narrates what is attempted, determines what needs to be rolled (if anything), rolls the dice, and then narrates the result.</p><p></p><p>This is different than rolling the dice, and then narrating what was attempted and the result.</p><p></p><p>Note, please, that the <em><strong>value</strong></em> of the difference is subjective. However, the difference is not.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5436119, member: 18280"] Of course it is. Then that "Of course it is" goes double! :lol: I have no opinion on this. "Obnoxiously" is, of course, subjective, so it should not be surprising if opinions differ, depending upon what one is looking for. I don't like the system. I like some of the ideas, but not the execution. If 4e had been OGL, I would probably like someone else's reimagining of the execution, however. You are confusing me here. What snark? Yes, I am. Or, at least, agreeing with the previous post I responded to. Why do you think that's snarky? :confused: That doesn't follow though. There is a degree to which the mechanics dictate the narrative, and a degree to which player choices dictate the narrative. The mechanics are intended to behave in a manner consistent with the fictional reality, and are intended to be ignored when they fail to do this. That is, AFAICT, a different design philosophy than 4e's. OTOH, on the idea of the mechanics constraining character choices, well, that is true for all rpgs AFAICT. When you suggest that it is true, you are (IMHO) objectively correct. In 1e, depending upon the character ability generation method used, the dice might even dictate what races and classes are available to you! As am I. I believe that the DM or player narrates what is attempted, determines what needs to be rolled (if anything), rolls the dice, and then narrates the result. This is different than rolling the dice, and then narrating what was attempted and the result. Note, please, that the [I][B]value[/B][/I] of the difference is subjective. However, the difference is not. RC [/QUOTE]
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