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The "real" reason the game has changed.
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<blockquote data-quote="BryonD" data-source="post: 5436172" data-attributes="member: 957"><p>It is funny to me that this tangent has taken over.</p><p></p><p>The logistics of rolling the dice to determine success of an action in relation to describing the action (or perhaps intended action) is equal across editions.</p><p></p><p>But that is quite a different point than my issue. In 4E the mechanics come first with building a narrative to describe how the mechanic is resolved following. It may be that you need to describe how the mechanic work, or maybe how it failed.</p><p></p><p>Over and over 4E fans praise this aspect of 4E. So obviously it is a good thing for the target audience. I'm not calling it bad. I am calling it a distinction. The games I prefer do not expect the narrative to look to the mechanics for guidance.</p><p></p><p>The 4E approach "is bad for my taste." But he important point is it is different.</p><p></p><p>The whole point of resolving before or after the die result is known is a completely unrelated issue.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5436172, member: 957"] It is funny to me that this tangent has taken over. The logistics of rolling the dice to determine success of an action in relation to describing the action (or perhaps intended action) is equal across editions. But that is quite a different point than my issue. In 4E the mechanics come first with building a narrative to describe how the mechanic is resolved following. It may be that you need to describe how the mechanic work, or maybe how it failed. Over and over 4E fans praise this aspect of 4E. So obviously it is a good thing for the target audience. I'm not calling it bad. I am calling it a distinction. The games I prefer do not expect the narrative to look to the mechanics for guidance. The 4E approach "is bad for my taste." But he important point is it is different. The whole point of resolving before or after the die result is known is a completely unrelated issue. [/QUOTE]
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