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The "real" reason the game has changed.
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<blockquote data-quote="Raven Crowking" data-source="post: 5436244" data-attributes="member: 18280"><p>PLAYER: I'd like Bob the Barbarian to jump the pit.</p><p></p><p>(At this point, Bob the Barbarian has done nothing.)</p><p></p><p>GM: Remember, the pit is 20 feet across. Are you sure you want Bob to jump?</p><p></p><p>PLAYER: Yes. Bob jumps.</p><p></p><p>(At this point, Bob jumps. The outcome of Bob jumping is not yet known. Note that the player can narrate what is known, and is within his control, i.e., "Bob jumps", prior to knowing the outcome.)</p><p></p><p>GM: Roll an Acrobatics check. </p><p></p><p>(This GM is using RCFG resolution mechanics <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> . He could just as easily call for a Jump check, 3d6 or 4d6 trying to roll less than Dex, or whatever.)</p><p></p><p>PLAYER: (Makes roll.)</p><p></p><p>GM: (Compares roll result to what is needed, in this case a DC, but it could be some other resolution method.) Bob leaps, but not far enough. He falls into the 20-foot deep pit, taking (rolls 3d6) 12 points of damage.</p><p></p><p>(At this point the action is resolved.)</p><p></p><p>EDIT: Note also that, barring special circumstances, the player could easily examine the rules given, and know that his roll failed to clear the pit. Assuming he also knew the depth, he could have narrated the failure as well. Ex: "Dang! I missed the roll. I guess Bob falls 20 feet, taking 3d6 damage?" The GM nods, and the player rolls. "12 points." Now, exactly how damaging this is to the character is unknown until the character takes stock of his injuries (which, in RCFG, is called "Shaking it Off"), but in comparison to his total hit points, and his hit points remaining, both the GM and the player know what condition the Barbarian is in, and can describe it accordingly.</p><p></p><p>So....The action begins when the player states that the PC is doing something (jumping a pit, swinging a sword, grabbing a dog by the scruff of its neck) and is resolved when every random factor/die roll is accounted for. The actual "action" spans the period between declaration and resolution.</p><p></p><p>NEW EDIT: Another way to look at this is that anything in the present tense or past tense can be narrated. The future, however, is opaque. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5436244, member: 18280"] PLAYER: I'd like Bob the Barbarian to jump the pit. (At this point, Bob the Barbarian has done nothing.) GM: Remember, the pit is 20 feet across. Are you sure you want Bob to jump? PLAYER: Yes. Bob jumps. (At this point, Bob jumps. The outcome of Bob jumping is not yet known. Note that the player can narrate what is known, and is within his control, i.e., "Bob jumps", prior to knowing the outcome.) GM: Roll an Acrobatics check. (This GM is using RCFG resolution mechanics :lol: . He could just as easily call for a Jump check, 3d6 or 4d6 trying to roll less than Dex, or whatever.) PLAYER: (Makes roll.) GM: (Compares roll result to what is needed, in this case a DC, but it could be some other resolution method.) Bob leaps, but not far enough. He falls into the 20-foot deep pit, taking (rolls 3d6) 12 points of damage. (At this point the action is resolved.) EDIT: Note also that, barring special circumstances, the player could easily examine the rules given, and know that his roll failed to clear the pit. Assuming he also knew the depth, he could have narrated the failure as well. Ex: "Dang! I missed the roll. I guess Bob falls 20 feet, taking 3d6 damage?" The GM nods, and the player rolls. "12 points." Now, exactly how damaging this is to the character is unknown until the character takes stock of his injuries (which, in RCFG, is called "Shaking it Off"), but in comparison to his total hit points, and his hit points remaining, both the GM and the player know what condition the Barbarian is in, and can describe it accordingly. So....The action begins when the player states that the PC is doing something (jumping a pit, swinging a sword, grabbing a dog by the scruff of its neck) and is resolved when every random factor/die roll is accounted for. The actual "action" spans the period between declaration and resolution. NEW EDIT: Another way to look at this is that anything in the present tense or past tense can be narrated. The future, however, is opaque. :lol: RC [/QUOTE]
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