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The "real" reason the game has changed.
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<blockquote data-quote="shadzar" data-source="post: 5436679" data-attributes="member: 6667746"><p>Then why have "push" assigned to any power if you can do it without a specific power that has it? What if I don't want to do the damage?</p><p></p><p>If you can "push" without a power having "push" in it, then why have any powers with "push"?</p><p></p><p>This is where the mechanics dictate the flavor, as some would say, or more along my point, the mechanics are taking away narrative control. If you can add push to anything, then you should be able to likewise take it away, so why even waste time, space, and confusion adding it to anything to begin with?</p><p></p><p>Was it done just to ramp up the number of "powers"? So 4th really has nothing new to offer over older editions, except it just writes more things down for you to begin with, and the powers are really just examples of tactics you can use, and the game can be played without them?</p><p></p><p>But then playing without them would royally mess with the rest of the game that depends on those specific powers being used. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>The designers, I guess, just wanted some narrative control over each groups game then.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5436679, member: 6667746"] Then why have "push" assigned to any power if you can do it without a specific power that has it? What if I don't want to do the damage? If you can "push" without a power having "push" in it, then why have any powers with "push"? This is where the mechanics dictate the flavor, as some would say, or more along my point, the mechanics are taking away narrative control. If you can add push to anything, then you should be able to likewise take it away, so why even waste time, space, and confusion adding it to anything to begin with? Was it done just to ramp up the number of "powers"? So 4th really has nothing new to offer over older editions, except it just writes more things down for you to begin with, and the powers are really just examples of tactics you can use, and the game can be played without them? But then playing without them would royally mess with the rest of the game that depends on those specific powers being used. :hmm: The designers, I guess, just wanted some narrative control over each groups game then. [/QUOTE]
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