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The "real" reason the game has changed.
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<blockquote data-quote="LostSoul" data-source="post: 5437072" data-attributes="member: 386"><p>I don't know why you'd want to go through all that "jive" (I'm assuming that you mean the steps you outline above) if you're not using the system! I don't roll up HP for AD&D monsters because I'm not using that system. Seems logical enough.</p><p></p><p>Why would I, for example, run the Skill Challenge I posted above (creating magic items)? (Please be gracious - those were the first words put down to the idea; it needs to be fleshed out!) </p><p></p><p>Two reasons come to mind: Surprise and unexpected results - no one knows how it's going to turn out - and resource management - here's how you spend GP and Time to get something you want; is that a good choice or not?</p><p></p><p>Why jump through hoops? Because the complexity creates more possibilities for surprise and unexpected results.</p><p></p><p>Why do you need a skill challenge? You don't, but it adds surprise, unexpected results, and resource management to the game.</p><p></p><p>Why can't we just play it out? To my mind, this is playing it out. Those are the steps you need to take in the setting; the setting is tied to the game, so both feed off of each other.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5437072, member: 386"] I don't know why you'd want to go through all that "jive" (I'm assuming that you mean the steps you outline above) if you're not using the system! I don't roll up HP for AD&D monsters because I'm not using that system. Seems logical enough. Why would I, for example, run the Skill Challenge I posted above (creating magic items)? (Please be gracious - those were the first words put down to the idea; it needs to be fleshed out!) Two reasons come to mind: Surprise and unexpected results - no one knows how it's going to turn out - and resource management - here's how you spend GP and Time to get something you want; is that a good choice or not? Why jump through hoops? Because the complexity creates more possibilities for surprise and unexpected results. Why do you need a skill challenge? You don't, but it adds surprise, unexpected results, and resource management to the game. Why can't we just play it out? To my mind, this is playing it out. Those are the steps you need to take in the setting; the setting is tied to the game, so both feed off of each other. [/QUOTE]
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